Outer Rim Archives
Archives · 2023 · 11602695

Granted patent

Player-controlled anonymity of interactive scoring sessions

Number
11602695
Published
2023-03-14
Filed
2021-04-26
Assignee
Disney Enterprises, Inc.
Inventors
Elbert; Jeffrey L. et al.
CPC
A63F13/35; A63F13/46; A63F13/79
Verdict
Set aside scoring-session anonymity feature, business
Source
Google Patents · FreePatentsOnline

Abstract

A method includes storing a plurality of scores and a plurality of session identifiers for a game. The plurality of scores are generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity. The method also includes generating, during a game session, a code for a player, providing the code to the player before the player leaves the game, and receiving, from a device, a target session identifier generated by the device based on the code and in response to receiving the target session identifier. The method further includes retrieving a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier and communicating, to the device, the retrieved score.

Background

BACKGROUND (1) Many games (e.g., arcade games, laser tag games, amusement park rides, etc.) involve players performing actions or tasks to score points. The players may compete to see which player scores the most points during a game session. These games may present the players' scores publicly using one or more display screens at the end of the game as the players leave the game. Players may view the screen to determine their scores and to determine their performance relative to other players. SUMMARY (2) According to an embodiment, a method includes storing, by a hardware processor of a score server and in a database, a plurality of scores and a plurality of session identifiers for a game. The plurality of scores are generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity. The method also includes generating, by the hardware processor of the score server and during a game session, a code for a player, providing the code to the player before the player leaves the game, and receiving, by the hardware processor of the score server and from a device of the player, a target session identifier generated by the device of the player based on the code and in response to receiving the target session identifier. The method further includes retrieving, by the hardware processor of the score server and from the database, a score of the plural

Claims

1. A method comprising: receiving, by a score server and from a game system, a plurality of scores and a plurality of session identifiers for a game, the plurality of scores generated by the game system (i) based on player activity monitored during game sessions identified by the plurality of session identifiers and ii by applying rules of the game to determine scoring events based on the player activity; causing, by the hardware processor of the score server, the plurality of scores and the plurality of session identifiers to be stored in a database; generating, by the hardware processor of the score server and during a game session, a code for a player; providing the code to the player before the player leaves the game; receiving, by the hardware processor of the score server and from a device of the player, a target session identifier generated by the device of the player based on the code; in response to receiving the target session identifier, retrieving, by the hardware processor of the score server and from the database, a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier; and communicating, to the device of the player, the retrieved score. || 13. An apparatus comprising: a memory; and a hardware processor communicatively coupled to the memory, the hardware processor configured to: receive, by a score server and from a game system, a plurality of scores and a plurality of session identifiers for a game, the plurality of scores generated by the came system (i) based on player activity monitored during game sessions identified by the plurality of session identifiers and (ii) by applying rules of the game to determine scoring events based on the player activity; cause the plurality of scores and the plurality of session identifiers to be stored in a database; generate, during a game session, a code for a player; provide the code to the player before the player leaves the game; receive, from a device of the player, a target session identifier generated by the device of the player based on the code; in response to receiving the target session identifier, retrieve, from the database, a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier; and communicate, to the device of the player, the retrieved score. || 21. A method comprising: generating, by a hardware processor of a game system, a score for a player (i) based on monitored activity of a player during a session of a game and (ii) by applying rules of the game to the activity to determine scoring events; communicating, by the game system to the server, the score and a session identifier for the session, wherein the server is configured to cause the score and the session identifier to be stored in a database; and displaying a quick response (QR) code to the player before the player leaves the game, wherein the QR code is scannable, via a device of the player, to obtain the session identifier, wherein the session identifier is communicable from the device to the server to receive, on the device and from the server, the score based on matching, on the server, the session identifier with a target session identifier.