Outer Rim Archives
Archives · 2023 · 11756228

Granted patent

Systems and methods to facilitate interaction by one or more participants with content presented across multiple distinct physical locations

Number
11756228
Published
2023-09-12
Filed
2021-07-08
Assignee
Disney Enterprises, Inc.
Inventors
Baumbach; Elliott
CPC
G06T7/292; G06T7/70; G06T7/73; G06V20/36; G06V20/52; G06V40/103; H04N21/44218
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Multi-location interactive-content tracking technique.

Abstract

This disclosure presents systems and methods to facilitate interaction by one or more participants with content presented across multiple distinct physical locations. A current distinct physical location of a participant may be determined. In response to determining the current distinct physical location in which the participant is located, operation of one or more content devices physically present in the current distinct physical location may be effectuated.

Background

FIELD (1) This disclosure relates to systems and methods to facilitate interaction by one or more participants with content presented across multiple distinct physical locations. BACKGROUND (2) Video calls and/or video games that incorporate a capture device, such as a video camera, may require the user to be in the same room as the device in order to participate in the video call and/or video game. SUMMARY (3) One aspect of the disclosure relates to a system configured to facilitate interaction by one or more participants with content presented across multiple distinct physical locations. Content may be presented on, and/or generated from, content devices included in a set of content devices. A content device may include, for example, a video game console, a television, a camera, and/or other devices. Typically, during a video call and/or while playing a video game or watching television, a user may be confined to one location (e.g., a room) where a device is located. However, it is becoming more common that buildings (e.g., houses and/or offices) may be outfitted with multiple content devices with one or more of content devices being located in a given room. Further, some buildings may include multiple capture devices (e.g., cameras, microphones, and/or other devices) with one or more of capture device being located in a given room. As such, one or more implementations of the systems and methods presented herein make it possible for a participant to move between multiple di

Claims

1. A system configured to present content seamlessly across multiple distinct physical locations, the system comprising: one or more physical processors configured by machine-readable instructions to: effectuate presentation of video game content on different content devices that are physically present in different physical locations based on presence of a user in individual ones of the different physical locations, the video game content being presented on an individual content device that corresponds to the user's physical presence in an individual physical location, and presented on other ones of the different content devices as the user's physical presence changes to other ones of the different physical locations to facilitate user interaction with the video game content on the different content devices while moving through the different physical locations, the video game content including different virtual locations in a game that correspond to the different physical locations and the different content devices at the different physical locations, such that a first virtual location in the game corresponds to a first content device in a first physical location, and a second virtual location in the game corresponds to a second content device in a second physical location, including: in response to determining that the user is in the second physical location following the first physical location, effectuate operation of the second content device physically present in the second physical location, wherein the operation of the second content device includes effectuating presentation of the second virtual location in the game that corresponds to the second content device in the second physical location, such that a prior operation of the first content device in the first physical location included presentation of the first virtual location in the game that corresponds to the first physical location. || 10. A method to present content seamlessly across multiple distinct physical locations, the method comprising: effectuating presentation of video game content on different content devices that are physically present in different physical locations based on presence of a user in individual ones of the different physical locations, including presenting the video game content on an individual content device that corresponds to the user's physical presence in an individual physical location, and then presenting the video game content on other ones of the different content devices as the user's physical presence changes to other ones of the different physical locations to facilitate user interaction with the video game content on the different content devices while moving through the different physical locations, the video game content including different virtual locations in a game that correspond to the different physical locations and the different content devices at the different physical locations, such that a first virtual location in the game corresponds to a first content device in a first physical location, and a second virtual location in the game corresponds to a second content device in a second physical location, including: in response to determining that the user is in the second physical location following the first physical location, effectuating operation of the second content device physically present in the second physical location, wherein the operation of the second content device includes effectuating presentation of the second virtual location in the game that corresponds to the second content device in the second physical location, such that a prior operation of the first content device in the first physical location included presentation of the first virtual location in the game that corresponds to the first physical location.