Application (pre-grant publication)
AUTOMATED GENERATION OF HAPTIC EFFECTS BASED ON HAPTICS DATA
- Number
- 20230039530
- Published
- 2023-02-09
- Filed
- 2022-08-08
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Resnick; David S. et al.
- CPC
- G06F3/017; G08B6/00; G06F3/016; G06V10/7715; G06V20/44; H04N21/4104
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Automated haptic-effects generation hardware (related cluster).
Abstract
Embodiments provide systems and techniques for automated generation of haptic effects based on haptics data. An example technique includes obtaining a set of haptic data associated with media content being streamed to a computing device. The media content is displayed on the first computing device. One or more haptic effects are generated using one or more haptic devices while displaying the media content, based on the set of haptic data. One or more parameters of the one or more haptic effects is adjusted when a predetermined condition(s) is satisfied.
Background
INTRODUCTION
The present disclosure generally relates to haptic technology. More specifically, embodiments disclosed herein provide techniques for generating haptic effects at a computing device based on haptic data for media content.
Haptics has added a new dimension to modern entertainment and media applications, enhancing user interaction and immersion. Recent haptic technologies generally involve supplementing audio content with dynamic and engaging haptic effects that can be perceived by a user’s body. The haptic effects are generally based on haptic signals that are generated by converting one or more attributes of the audio signals (e.g., pitch, frequency) into one or more corresponding attributes of haptic signals (e.g., amplitude, frequency). For example, some haptic generation techniques can convert attributes of the audio (e.g., pitch, frequency, etc.) to corresponding attributes (e.g., amplitude of vibration, frequency of vibration, etc.) of haptics. In some cases, generating haptics in this manner can lead to a poor user experience during streaming of media content. For example, the generated haptic effect may not be the correct haptic effect for the particular context of a scene (e.g., haptic effect is generated for an event which is heard in the audio content but not visible in the video content), the generated haptic effects can overwhelm the user, etc.