Application (pre-grant publication)
Acquisition and Use of Multi-Platform Portable Non-Fungible Token Credits
- Number
- 20230060306
- Published
- 2023-03-02
- Filed
- 2022-08-25
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Eivy; Adam D. et al.
- CPC
- G06Q20/367; G06Q20/065; G06Q20/38215; G06Q30/0278
- Verdict
- Set aside NFT/blockchain, business
- Source
- Google Patents · FreePatentsOnline
Abstract
According to one exemplary implementation, a system includes a computing platform having processing hardware and a system memory storing a software code. The processing hardware is configured to execute the software code to receive entitlement data identifying a user and a right of the user to receive a multi-platform portable NFT credit, determine, using the entitlement data, one or more valuations associated with the multi-platform portable NFT credit, and execute an assignment of the multi-platform portable NFT credit to the user. The processing hardware is further configured to execute the software code to generate, in a secure digital transaction database accessible to the system and multiple distinct providers, a record of the assignment, wherein the multi-platform portable NFT credit is redeemable by the user from any of the distinct providers.
Background
BACKGROUND
A consumer wishing to enjoy an entertainment experience must typically pay a fee that is specifically tied to that experience, and is often required to pay a surcharge for enhancements or upgrades to the experience. For example, a concert attendee may be required to purchase a ticket to attend a particular event, and may be required to pay a surcharge for VIP access to the event venue, but is usually prevented from using the purchased ticket or paid surcharge to attend a different event or a different venue. As another example, a subscriber to a streaming content service may pay a basic subscription fee for access to advertising-supported (ad-supported) content, but may have to pay an enhanced subscription fee for access to ad-free content. Moreover, a subscription to one streaming service typically does not allow a consumer to access content provided by another service. In other words, one drawback of conventional access models is that they require a consumer to commit to particular content or to a particular event, thereby undesirably restricting consumer choice. Thus, there is a need in the art for a solution enabling consumers to acquire credits that are redeemable for a variety of different consumption experiences from multiple distinct providers.