Application (pre-grant publication)
Real-Time Non-Photo-Realistic Rendering
- Number
- 20230162425
- Published
- 2023-05-25
- Filed
- 2022-10-21
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Stifter; Megan, Wood; Andrew E., Binder; Evan A.
- CPC
- A63F13/52; G06T15/02; A63F13/60; G06T5/50; G06T5/70; G06T15/005
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Real-time non-photorealistic rendering technique.
Abstract
According to one exemplary implementation, a system includes processing hardware and a system memory storing a non-photo-realistic (NPR) renderer. The processing hardware is configured to execute the NPR renderer to receive a digital asset, display a preliminary image corresponding to the digital asset, and receive editing data identifying an NPR effect. The processing hardware is further configured to execute the software code to produce the NPR image, in a consolidated rendering and compositing process and in real-time with respect to receiving the editing data, using the preliminary image and the editing data
Background
BACKGROUND
Game engines have traditionally been built on a graphics foundation that focuses on achieving the highest quality of photo-realistic rendering possible at a high frame-rate to allow for user interaction. By contrast, non-photo-realistic (NPR) rendering refers to different approaches to render engineering that result in images that don’t mimic real-life, but instead focus on creating a certain look that mimics different formats and mediums, or that can be art directed to achieve aesthetic looks and styles that have never before been seen. However, existing solutions for performing NPR rendering using offline renderers typically require undesirably long render times, such as several hours per frame, as well as several render passes compiled in compositing software. Consequently, there is a need in the art for an NPR rendering solution enabling the real-time production of NPR images at high frame-rates in a cohesive package.