Outer Rim Archives
Archives · 2023 · 20230390647

Application (pre-grant publication)

INTERACTIVE GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY PLAYER-SELECTED CUSTOMIZATION PREFERENCES

Number
20230390647
Published
2023-12-07
Filed
2022-06-01
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Jaio; Christina et al.
CPC
A63F13/212; A63F13/213; A63F13/2145; A63F13/216; A63F13/235; A63F13/65; A63F13/69; A63F13/79
Verdict
Set aside gameplay customization preferences, business
Source
Google Patents · FreePatentsOnline

Abstract

A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier. During system operations, the interactive experience is provided to the player with interactive elements generated based on the retrieved set of customization preferences, whereby the player can affect and enhance their interactive experience in real time.

Background

BACKGROUND 1. Field of the Description

The present description relates, in general, to augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and other gameplay systems and experiences configured for interactive gameplay or experiences for one or more players or participants. More particularly, the present description relates to a gameplay (or interactive) system configured to provide augmented or modified gameplay and/or interactive experiences based upon interactive or gameplay preferences (i.e., gameplay values, parameters, settings, and other data used to provide and control the interactive experience or environment that may be labeled “customization preferences”), which can be customized (e.g., modified, selected, and the like) by the participant or player. 2. Relevant Background

There are numerous situations where it is desirable to provide participants with unique interactive experiences. For example, theme and amusement parks and other large venues continue to strive to entertain visitors in a way that allows them to participate in the experience. This may involve providing interactivity such that they can modify or affect the produced experience. In particular applications, a ride or space may include gameplay that is interactive with the system being adapted to sense visitor input and to respond by changing audio outputs, visual displays, and the like. In themed lands or spaces, cast members may interact with each visi

Claims

1. A system for providing user-driven interactive experiences, the system comprising: data storage storing a plurality of player profiles each including a plurality of customization preferences; a gameplay space adapted to provide an interactive experience that includes one or more interactive elements; a gameplay device configured to be worn or carried by a player; a detection device operable to detect a presence of the player in the gameplay space and, when the player is detected to be present in the gameplay space, obtain identifier for the gameplay device; and a controller configured to receive the identifier from the detection device and retrieve, after receiving the identifier from the detection device, a set of the plurality of customization preferences in one of the plurality of player profiles associated with the identifier received from the detection device, wherein the interactive experience is provided to the player with the one or more interactive elements being generated based on the set of the plurality of customization preferences. || 11. A system for providing user-driven interactive experiences, the system comprising: an interactive system configured to provide an interactive experience that includes one or more interactive elements; a gameplay device configured to be worn or carried by a player; a detection device operable to: obtain an identifier for the gameplay device, and provide the identifier; and a controller configured to: receive the identifier from the detection device, retrieve a player profiled, of the player, using the identifier received from the detection device, and retrieve, from the player profile, a set of customization preferences associated with the identifier received from the detection device, wherein the interactive system is operated by the controller to provide the interactive experience to the player with the one or more interactive elements being generated based on the set of customization preferences. || 17. A method of providing user-driven interactive experiences, the method comprising: providing, to a gameplay device of a player, an interactive experience that includes one or more preference-based features; obtaining, from a detection device, an identifier for the gameplay device of the player; retrieving, from data storage, a plurality of customization preferences linked to the identifier; filtering the plurality of customization preferences to obtain a set of customization preferences; operating the gameplay device to display the set of customization preferences; receiving from the gameplay device a modification of one of the set of customization preferences; and in response to the receiving, modifying the interactive experience by providing the one or more preference-based features on the modification of the one of the set of customization preferences.