Application (pre-grant publication)
METHODS AND SYSTEMS FOR ROBOT KEYFRAMING AND LEARNING LOCOMOTION WITH HIGH-LEVEL OBJECTIVES
- Number
- 20260175414
- Published
- 2026-06-25
- Filed
- 2024-12-19
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Zargarbashi; Fatemeh, Sumner; Robert Walker, Cheng; Jin, Kang; Dong Ho, Coros; Stelian
- CPC
- B25J9/163; G05B13/0265
- Verdict
- High Hardware
- First reported
- 2026-W29 (2026-07-15)
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Methods and systems for animated figure keyframing or physical robot keyframing and learning locomotion with high-level objectives are discussed herein.
Abstract
Methods and systems for animated figure keyframing or physical robot keyframing and learning locomotion with high-level objectives are discussed herein. For example, generating motion for an animated figure may include generating a control policy for the animated figure using a reinforcement learning model, wherein the control policy is configured to control a movement of the animated figure to achieve one or more keyframes. Generating motion for the animated figure may further include encoding the control policy onto a processor of the animated figure. In some cases, the control policy for the animated figure may be generated using a multi-input single-output transformer encoder. Generating motion for the animated figure further includes determining one or more target keyframes and generating, using the control policy, the motion for the animated figure based on the one or more target keyframes.
Background
FIELD
The present disclosure relates generally to systems and methods for generating motion for an animated figure. BACKGROUND
Amusement parks, theme parks, carnivals, arcades, and various attractions use animated figures to produce an interactive effect for guests in entertainment experiences. For example, in rides, shows, games, etc. animated figures mimic the movement, look, and emotion of characters in the experience.
Additionally, reinforcement learning has been increasingly applied to develop locomotion policies for, for example, four-legged or two-legged animated figures (e.g., robots and animatronics). The primary focus has been to achieve robust control policies that can accurately track velocity commands from joysticks. More recently, researchers have attempted to enhance the versatility of legged robot controllers by incorporating high-level objectives, particularly through position- or orientation-based targets. This high-level control is typically accomplished through hierarchical frameworks, where a high-level policy is learned to drive a low-level controller. Conversely, end-to-end approaches aim to develop a unified policy for both high- and low-level control, allowing high-level objectives to directly influence low-level decisions. However, the current implementations of reinforcement learning urge the animated figure to reach a target as fast as possible, lacking refined control of the timing for achieving the target.
Current anim