Outer Rim Archives
Archives · 2018 · 10067557

Granted patent

Interactive objects for immersive environment

Number
10067557
Published
2018-09-04
Filed
2013-10-04
Assignee
Disney Enterprises, Inc.
Inventors
Schlumberger; Gabriel; Garlington; Joseph O.; Leung; Theodore Wei-Yun
CPC
A63F13/215; A63F13/53; G06F3/011; A63F13/24; A63F13/00; A63F13/216; G06F3/048; A63F13/213; A63F13/211
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Interactive physical objects for immersive environment.

Abstract

Embodiments provide a system that includes a first interactive device and control logic configured to perform an operation. The operation includes receiving historical data describing historical interactions between a user and one or more interactive devices. Additionally, the operation includes configuring the first interactive device with one or more interactive events. Each interactive event includes a respective (i) stimulus event and (ii) an action to perform responsive to an occurrence of the stimulus event, and at least one of the one or more interactive events is based on the received historical data. Responsive to detecting an occurrence of a first one of the one or more stimulus events, the operation includes causing the first interactive device to perform the corresponding action. The operation also includes updating the first interactive device with a second one or more interactive events.

Background

BACKGROUND(1) Field of the Invention(2) The present disclosure generally relates to home entertainment, and more specifically to techniques for providing an immersive environment using interactive objects.(3) Description of the Related Art(4) Computer graphics technology has come a long way since video games were first developed. Relatively inexpensive 3D graphics engines now provide nearly photo-realistic interactive game play on hand-held video game, home video game and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller, or, in the case of a hand-held video game platform, an integrated controller. A user or player uses the controller to send commands or other instructions to the video game system to control a video game or other simulation being played. For example, the controller may be provided with a manipulator (e.g., a joystick) and buttons operated by the user.(5) While video games may allow the user to interact directly with the video game system, such interactions primarily influence the graphical depiction shown on the video game device (or on a connected display), and rarely influence any other objects outside of the virtual world. That is, a user may specify an input to the video game system, indicating that the user's avatar should perform a jump action, and in response the video game system could display the user's avatar jumping. However, such interactions

Claims

1. A system to implement interactive devices, the system comprising: one or more computer processors of a first interactive device; and control logic executable by the one or more computer processors to perform an operation, comprising: generating historical data based on monitoring historical interactions between a user and one or more interactive devices including the first interactive device; configuring the first interactive device with one or more interactive events, wherein each interactive event comprises (i) a respective stimulus event and (ii) a corresponding physical action to perform responsive to an occurrence of the respective stimulus event, the corresponding physical action being specific to the first interactive device, wherein at least one of the one or more interactive events is based on the historical data; responsive to detecting an occurrence of the stimulus events of a first of the one or more interactive events, the stimulus event occurring within at least one of a virtual world and an augmented reality space, causing the first interactive device to perform the corresponding physical action and further causing a second interactive device to perform a corresponding physical action specific to the second interactive device, wherein the corresponding physical actions of the first and second interactive devices are distinct; and subsequent to the corresponding physical action being performed by the first interactive device, updating the first interactive device with one or more additional interactive events. 19. A computer-implemented method to implement interactive devices, the computer-implemented method comprising: generating historical data based on monitoring historical interactions between a user and one or more interactive devices including a first interactive device; configuring the first interactive device with one or more interactive events, wherein each interactive event comprises (i) a respective stimulus event and (ii) a corresponding physical action to perform responsive to an occurrence of the respective stimulus event, the corresponding physical action being specific to the first interactive device, wherein at least one of the one or more interactive events are based on the historical data; responsive to detecting an occurrence of the stimulus event of a first of the one or more interactive events, the stimulus event occurring within at least one of a virtual world and an augmented reality space, causing, by operation of one or more computer processors, the first interactive device to perform the corresponding physical action and further causing a second interactive device to perform a corresponding physical action specific to the second interactive device, wherein the corresponding physical actions of the first and second interactive devices are distinct; and subsequent to the corresponding physical action being performed by the first interactive device, updating the first interactive device with one or more additional interactive events. 20. A non-transitory computer-readable medium containing a program that, when executed, performs an operation to implement interactive devices, the operation comprising: generating historical data based on monitoring historical interactions between a user and one or more interactive devices including a first interactive device; configuring the first interactive device with one or more interactive events, wherein each interactive event comprises (i) a respective stimulus event and (ii) a corresponding physical action to perform responsive to an occurrence of the respective stimulus event, the corresponding physical action being specific to the first interactive device, wherein at least one of the one or more interactive events are based on the historical data; responsive to detecting an occurrence of the stimulus event of a first of the one or more interactive events, the stimulus event occurring within at least one of a virtual world and an augmented reality space, causing, by operation of one or more computer processors when executing the program, the first interactive device to perform the corresponding physical action and further causing a second interactive device to perform a corresponding physical action specific to the second interactive device, wherein the corresponding physical actions of the first and second interactive devices are distinct; and subsequent to the corresponding physical action being performed by the first interactive device, updating the first interactive device with one or more additional interactive events.