Outer Rim Archives
Archives · 2018 · 10092844

Granted patent

Generation of vision recognition references from user selected content

Number
10092844
Published
2018-10-09
Filed
2013-04-01
Assignee
Disney Enterprises, Inc.
Inventors
Purvis; Christopher; Ackley; Jonathan
CPC
A63F13/55; A63F13/213; A63F13/655
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Vision-recognition reference generation for AR trigger.

Abstract

There is provided a system and method for generation of vision recognition references from user-selected content. The method comprises receiving data corresponding to a user selected content, generating a vision recognition reference from the data, associating a game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor correspond to a game behavior instance, and storing the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor. The method may further comprise receiving user input corresponding to the user-selected content, retrieving the vision recognition reference and the associated game behavior descriptor from the database and initiating the game behavior in a corresponding game.

Background

BACKGROUND(1) Public and private venues may provide interactive events that can further pull a user into an imaginative world. For example, audience members may attend an amusement park with a game attraction where individual audience members can interact with and participate in the game attraction. In one specific example, the audience member may present a card, picture, object, or other recognizable visual input device to an optical recognition system coupled to a game system. In response, the game attraction may change, display a corresponding game event, or cause some other interaction with the audience member. The audience member may collect a variety of these recognizable objects/devices and use them to participate in a wide variety of interactions. Further, the audience member may present identification, such as a bar code or RFID tag, which allows the attraction to associate the particular instance of the attraction with the audience member. This may cause the attraction to respond to the audience member based on parameters specific to that audience member, such as usage history or player class. While audience members may choose the method of presentation of the visual input, the user is typically relegated to a limited, pre-defined set of inputs (for example, images on cards published by the attraction operator) and corresponding effects. A user may wish to present a more personalized image and obtain a corresponding effect. Thus, the user may wish to create their ow

Claims

1. A method for use by a game system including a processor in communication with a visual recognition device, the method comprising: receiving, by the processor, data corresponding to a user selected content; generating, by the processor, a vision recognition reference from the data; associating, by the processor, a user selected game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor corresponds to a game behavior instance; storing, by the processor, the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references corresponds to at least one pre-defined game behavior descriptor; receiving, after the storing, an image captured by the visual recognition device corresponding to a displayed image presented by a user during playing a game; matching the image captured by the visual recognition device with the vision recognition reference; retrieving, in response to the matching, the associated game behavior descriptor associated with vision recognition reference from the database; and performing in the game, in response to the receiving of the image, the game behavior instance corresponding to the associated game behavior descriptor. 11. A system comprising: a server accessible over a communication network, the server including a processor and a memory; a content recognition process stored in the memory; a visual recognition device including at least one of a camera and a scanner; the content recognition process, under the control of the processor, configured to: receive data corresponding to a user-selected content; generate a vision recognition reference from the data; associate a user selected game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor corresponds to a game behavior instance; store the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor; a game engine configured to: receive, after storing, an image captured by the visual recognition device corresponding to a displayed image presented by a user during playing a game; match the image captured by the visual recognition device with the vision recognition reference; retrieve, in response to matching, the associated game behavior descriptor associated with vision recognition reference from the database; and performing in the game, in response to receiving the image, the game behavior instance corresponding to the associated game behavior descriptor.