Granted patent
Generation of vision recognition references from user selected content
- Number
- 10092844
- Published
- 2018-10-09
- Filed
- 2013-04-01
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Purvis; Christopher; Ackley; Jonathan
- CPC
- A63F13/55; A63F13/213; A63F13/655
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Vision-recognition reference generation for AR trigger.
Abstract
There is provided a system and method for generation of vision recognition references from user-selected content. The method comprises receiving data corresponding to a user selected content, generating a vision recognition reference from the data, associating a game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor correspond to a game behavior instance, and storing the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor. The method may further comprise receiving user input corresponding to the user-selected content, retrieving the vision recognition reference and the associated game behavior descriptor from the database and initiating the game behavior in a corresponding game.
Background
BACKGROUND(1) Public and private venues may provide interactive events that can further pull a user into an imaginative world. For example, audience members may attend an amusement park with a game attraction where individual audience members can interact with and participate in the game attraction. In one specific example, the audience member may present a card, picture, object, or other recognizable visual input device to an optical recognition system coupled to a game system. In response, the game attraction may change, display a corresponding game event, or cause some other interaction with the audience member. The audience member may collect a variety of these recognizable objects/devices and use them to participate in a wide variety of interactions. Further, the audience member may present identification, such as a bar code or RFID tag, which allows the attraction to associate the particular instance of the attraction with the audience member. This may cause the attraction to respond to the audience member based on parameters specific to that audience member, such as usage history or player class. While audience members may choose the method of presentation of the visual input, the user is typically relegated to a limited, pre-defined set of inputs (for example, images on cards published by the attraction operator) and corresponding effects. A user may wish to present a more personalized image and obtain a corresponding effect. Thus, the user may wish to create their ow