Granted patent
Method and system for data collection using large-scale interactive user response
- Number
- 10112116
- Published
- 2018-10-30
- Filed
- 2016-11-28
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Zhang; Yuecheng
- CPC
- A63F13/86; A63F13/00
- Verdict
- Set aside audience data collection/analytics
- Source
- Google Patents · FreePatentsOnline
Abstract
A method including receiving a broadcast of an event comprising a plurality of frames; receiving, from a plurality of users, a corresponding plurality of inputs, each of the inputs relating to a characteristic of an object depicted in one of the frames of the broadcast; and analyzing the plurality of inputs to determine a best guess of the characteristic of the object in the frame.
Background
BACKGROUND(1) Viewers of sporting events increasingly wish to view events accompanied by event data. Some types of event data may feasibly be collected automatically, but other types of data require manual input. Manual input of event data by professional operators can be labor-intensive and time-consuming.
Claims
1. A method, comprising: receiving, by a processor, a software application for sports player data collection, receiving, by the processor, user input from a user, wherein the user input relates to a characteristic of a player depicted in a sports broadcast, and sending, by the processor, the user input to an analysis apparatus, wherein the analysis apparatus analyzes the user input in combination with a plurality of other user inputs to determine a best guess of the characteristic of the player in a frame, and wherein the analyzing comprises determining a weighted average of the plurality of inputs.
11. A system, comprising: a display device displaying a broadcast of a sports event; an input device receiving user input from a user, wherein the user input corresponds to a location related characteristic of a player depicted in the broadcast during a first time interval; and a processor executing a software application for sports player data collection, where the software application causes the processor to perform operations comprising: recording the user input, wherein the user input is based on the user touching a touch screen at particular x and y coordinates, and wherein the particular x and y coordinates are based on the location of the player depicted in the broadcast, and sending the recoded user input to an analysis apparatus.
19. A non-transitory computer-readable storage medium storing a set of instructions that is executable by a processor, the set of instruction, when executed by the processor, causing the processor to perform operations comprising: receiving a software application for sports player data collection, receiving user input from a user, wherein the user input corresponds to a location related characteristic of a player depicted in a sports broadcast during a first time interval and is based on the user touching a touch screen at particular x and y coordinates, and wherein the particular x and y coordinates are based on the location of the player depicted in the broadcast, and sending the user input to an analysis apparatus.