Granted patent
Stacked wave guide system providing depth and animation
- Number
- 10310274
- Published
- 2019-06-04
- Filed
- 2018-05-29
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Reichow; Mark A.
- CPC
- G02B27/026; G02B6/0068; G02F1/011; G02B27/0101; G02B6/0076; G02F1/0105
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Stacked wave guide system providing depth and animation (AR optics).
Abstract
A display system adapted to display images with animation and depth without requiring a viewer to wear special 3D eyewear. The system includes a controller and a programmable light source operating in response to control signals from the controller to output light. The system further includes an edge-lit layer with an edge optically coupled to the programmable light source, and the output light is trapped in the layer with total internal reflection (TIR), The layer is divided into first and second segments, and an optical barrier is inserted between the segments. First and second display areas, such as etched graphics, are provided on surfaces of the two segments, and the display areas are configured to enable the light trapped via TIR to escape. Independent lighting of the segments can be used to provide animation. Depth is provided by stacking one-to-many additional similar layers on the first layer.
Background
BACKGROUND1. Field of the Description(1) The present description relates, in general, to displays adapted to provide a three-dimensional (3D) animated image or an image with volume and motion or changes over time. More particularly, the description relates to systems and methods for using static edge lighting or wave guide techniques to provide imagery with both depth and animation.2. Relevant Background(2) Today, there is a growing demand for displays with exciting and eye-catching visual effects. For example, there is a growing trend toward using 3D projection techniques in theatres and amusement parks and in home entertainment systems including video games and computer-based displays. In many conventional 3D projection techniques, the right eye and the left eye images are delivered separately to display the same scene or images from separate perspectives so that a viewer sees a three dimensional composite, e.g., certain characters or objects appear nearer than the screen and other appear farther away than the screen. Often, the illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye or the creation of parallax. In most animated 3D projection systems, depth perception in the brain is achieved by providing two different images to the viewer's eyes representing two perspectives of the same object with a minor deviation similar to the perspectives that both eyes naturally receive in binocular visi