- Number
- 10311624
- Published
- 2019-06-04
- Filed
- 2017-06-23
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Mitchell; Kenneth, Malleson; Charles, Casado; Ivan Huerta, Klaudiny; Martin, Kosek; Malgorzata Edyta
- CPC
- G06V40/166; G06V40/169; G06T19/20; G06T17/00; G06T13/40
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Single shot capture to animated VR avatar.
Abstract
Presented herein are systems and methods configured to generate virtual entities representing real-world users. In some implementations, the systems and/or methods are configured to capture user appearance information with imaging devices and sensors, determines correspondence values conveying correspondences between the appearance of the user's body or user's head and individual ones of default body models and/or default head models, modifies a set of values defining a base body model and/or base head model based on determined correspondence values and sets of base values defining the default body models and/or default head models. The base body model and/or base head model may be modified to model the appearance of the body and/or head of the user.
Background
FIELD(1) This disclosure relates to system and methods configured to generate virtual entities representing real-world users.BACKGROUND(2) An increase in popularity of virtual reality systems has spawn a number of unique and efficient systems to provide a user with a greater level of immersion a virtual reality space.SUMMARY(3) One or more aspects of this disclosure describe systems and methods configured to generate virtual entities representing real-world users. The generated virtual entities may be used in virtual environments. The virtual environments may include one or more of a gaming environment, an animation, a video, and/or other virtual environments. By generating virtual entities representing real-world users that may be used within the virtual environments, the systems and methods presented herein may increase a level of immersion the real-world users have when interacting with the virtual environment. An implementation of a system described herein may generate virtual entities representing real-world users using one or more of one or more imaging devices, one or more depth sensors, one or more physical processors, and/or other components. The system setup may provide the users with quick and affordable systems to generate virtual entities representing real-world users; and therefore may increase the viability in using virtual entities representing real-world users in virtual environments.(4) A system configured to generate virtual entities representing real-world
Claims
1. A system to generate virtual entities representing real-world users, the system comprising: a depth sensor configured to generate output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; non-transitory electronic storage storing multiple default body models and a base body model, an individual default body model modeling an individual body type, wherein body types include a pear body shape type, a reverse pear body shape type, and a big bone body shape type, the individual body type being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; and one or more physical processors configured by machine-readable instructions: obtain user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; determine correspondence values conveying correspondences between the appearance of the user's body and individual ones of the default body models using the user body information and the sets of base values of the default body models, such that the correspondence values convey correspondences between the appearance of the user's body and individual ones of the pear body shape type, the reverse pear body shape type, and the big bone body shape type; and modify the set of values defining the base body model based on determined correspondence values and the sets of base values defining the default body models such that the base body model is modified to model the appearance of the body of the user. |
7. A system to generate virtual entities representing real-world users, the system comprising: a first imaging device configured to generate output signals conveying first image information, the first image information defining visual content present within a field-of-view of the first imaging device; a second imaging device configured to generate output signals conveying second image information, the second image information defining visual content present within a field-of-view of the second imaging device; non-transitory electronic storage storing multiple default head models and a base head model, an individual default head model modeling an individual head shape type and/or facial feature type, wherein head shape types include a first head shape type and a second head shape type, and facial feature types include a first facial feature type and a second facial feature type, the individual head type being defined by an individual set of base values for a set of head modeling parameters, the base head model being defined by a set of values for the set of head modeling parameters; and one or more physical processors configured by machine-readable instructions: obtain user head information, the user head information specifying an appearance of a head and face of a real-world user, the user head information being determined by the first image information and the second image information; determine correspondence values conveying correspondences between the appearance of the head and face and individual ones of the default head models, such that the correspondence values convey correspondences between the appearance of the head and face and individual ones of the first head shape type, the second head shape type, the first facial feature type, and the second facial feature type; and modify the set of values defining the base head model based on determined correspondence values and the sets of base values defining the default head models such that the base head model is modified to model the appearance of the head of the user. |
13. A method for generating virtual entities representing real-world users, the method being implemented a system comprising a depth sensor, non-transitory electronic storage, and one or more physical processors, the method comprising: generating output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; storing multiple default body models and a base body model, an individual default body model modeling an individual body type, wherein body types include a pear body shape type, a reverse pear body shape type, and a big bone body shape type, the individual body type being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; obtaining user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; determining correspondence values conveying correspondences between the appearance of the user's body and individual ones of the default body models using the user body information and the set of values of the sets of base values of the default body models, such that the correspondence values convey correspondences between the appearance of the user's body and individual ones of the pear body shape type, the reverse pear body shape type, and the big bone body shape type; and modifying the set of values defining the base body model based on determined correspondence values and the sets of base values defining the default body models such that the base body model is modified to model the appearance of the body of the user. |
19. A method for generating virtual entities representing real-world users, the method being implemented a system comprising a first imaging device, a second imaging device, non-transitory electronic storage, and one or more physical processors, the method comprising: generating output signals conveying first image information, the first image information defining visual content present within a field-of-view of the first imaging device; generating output signals conveying second image information, the second image information defining visual content present within a field-of-view of the second imaging device; storing multiple default head models and a base head model, an individual default head model modeling an individual head shape type and/or facial feature type, wherein head shape types include a first head shape type and a second head shape type, and facial feature types include a first facial feature type and a second facial feature type, the individual head type being defined by an individual set of base values for a set of head modeling parameters, the base head model being defined by a set of values for the set of head modeling parameters; obtaining user head information, the user head information specifying an appearance of a head and face of a real-world user, the user head information being determined by the first image information and the second image information; determining correspondence values conveying correspondences between the appearance of the head and face and individual ones of the default head models, such that the correspondence values convey correspondences between the appearance of the head and face and individual ones of the first head shape type, the second head shape type, the first facial feature type, and the second facial feature type; and modifying the set of values defining the base head model based on determined correspondence values and the sets of base values defining the default head models such that the base head model is modified to model the appearance of the head of the user.