Outer Rim Archives
Archives · 2019 · 10339844

Granted patent

Multi-perspective display of an image

Number
10339844
Published
2019-07-02
Filed
2018-05-17
Assignee
Disney Enterprises, Inc.
Inventors
Nocon; Nathan, Goslin; Michael P., Panec; Timothy, Baumbach; Elliott, Hsu; Jonathan R., Haseltine; Eric C.
CPC
G05B15/02; G09G3/003
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Multi-perspective display of an image (physical multi-view display).

Abstract

According to one implementation, an image display system includes a computing platform having a central processing unit (CPU), a system memory storing a software code, a display screen, and a motor controlled by the CPU and coupled to a rotor for rotating the display screen. The CPU is configured to execute the software code to spin the display screen about an axis at a predetermined spin rate using the motor and the rotor, and to render each of multiple perspectives of an image on the display screen at a frame rate during each revolution of the display screen about the axis. The predetermined spin rate is determined based on the number of perspectives of the image rendered per revolution of the display screen and the frame rate.

Background

BACKGROUND(1) Display screens provided by most consumer electronic devices such as televisions, mobile phones, and tablet computers, for example, are typically capable of displaying an image from only a single viewing angle. As a result, playing a competitive two-player game requires a split screen when using one conventional display. This is undesirable because splitting the display allows each player to observe the other player's screen. Consequently, in the conventional art, multi-player games typically require the use of multiple displays.(2) Moreover, in the field of three-dimensional (3D) image projection, several significant obstacles to wider use of 3D imagery in gaming and entertainment exist. For example, although advances in computer technology and software have made possible the creation of richly featured virtual characters having a high degree of realism, such virtual characters can be impractical to project in 3D. Typically, in order to project a 3D image, multiple projectors, augmented reality (AR) headgear, and/or other complex display technology is required to create the illusion of a real-world 3D image. Further complications can occur if the 3D image is to be viewed from multiple perspectives and still maintain a level of realism.SUMMARY(3) There are provided systems and methods for displaying multiple perspectives of an image, substantially as shown in and/or described in connection with at least one of the

Claims

1. An image display system comprising: a computing platform including a central processing unit (CPU) and a system memory storing a software code; a display screen; a motor coupled to a rotor for rotating the display screen, the motor controlled by the CPU; the CPU configured to execute the software code to: spin the display screen about an axis at a predetermined spin rate using the motor and the rotor; and render each of a plurality of perspectives of an image on the display screen at a frame rate during each revolution of the display screen about the axis, the predetermined spin rate being based on the plurality of perspectives of the image rendered per revolution of the display screen and the frame rate; wherein the predetermined spin rate of the display screen is substantially equal to the frame rate divided by the plurality of perspectives of the image rendered per revolution of the display screen. | 10. A method for use by an image display system including a computing platform having a central processing unit (CPU), a system memory storing a software code, a display screen, and a motor coupled to a rotor for rotating the display screen, the method comprising: spinning, using the CPU and the motor coupled to the rotor, the display screen about an axis at a predetermined spin rate; and rendering, using the CPU, a plurality of perspectives of an image on the display screen at a frame rate during each revolution of the display screen about the axis; wherein the predetermined spin rate is based on the plurality of perspectives of the image rendered per revolution of the display screen and the frame rate, and wherein the predetermined spin rate of the display screen is substantially equal to the frame rate divided by the plurality of perspectives of the image rendered per revolution of the display screen. | 19. An image display system comprising: a computing platform including a central processing unit (CPU) and a system memory storing a software code; a display screen; a motor coupled to a rotor for rotating the display screen, the motor controlled by the CPU; the CPU configured to execute the software code to: spin the display screen about an axis at a predetermined spin rate using the motor and the rotor; and render each of a plurality of perspectives of an image on the display screen at a frame rate during each revolution of the display screen about the axis, the predetermined spin rate being based on the plurality of perspectives of the image rendered per revolution of the display screen and the frame rate; wherein the predetermined spin rate of the display screen is equal to the frame rate divided by the plurality of perspectives of the image rendered per revolution of the display screen.