Video game using info stored by physical objects (toys-to-life).
A system and method for providing a video game using information stored by physical objects are disclosed. The video game may take place in a virtual space. Users may access the virtual space via client computing platforms. Users may participate in the video game by controlling game entities in the virtual space. Individual ones of the game entities may be associated with individual physical objects. The information stored by individual physical objects may be implemented by virtue of a client computing platform receiving the stored information. The information may be implemented independently from gameplay in the virtual space using the associated game entity. For example, a physical object may store information related to a “limited edition” version of an associated game entity that may only be implemented in the virtual space by virtue of the information being received from the physical object.
FIELD OF THE DISCLOSURE(1) This disclosure relates to providing a video game using information stored by physical objects, wherein the information includes a parameter value for a parameter of a game entity used in the video game, and wherein the parameter value sets the value of the parameter for the game entity in the virtual space independently from gameplay using the game entity.BACKGROUND(2) Relating physical objects to virtual spaces can enrich a user's experience with both the physical object and the virtual space. The physical objects may be used to store information relating to a game entity associated with the physical object and the virtual space. The virtual space may include a video game taking place in the virtual space. The physical objects may depict a game entity (e.g., virtual character) used in the virtual space and/or video game that takes place in the virtual space. The information stored by the physical objects may include information related to gameplay using the associated game entity in the virtual space. For example, a game entity may include parameter values of one or more parameters (e.g., related to one or more of appearance, abilities, behaviors, and/or other parameters). Gameplay using the game entity may cause one or more parameter values to change. For example, a change may include an upgrade through one or more achievements during gameplay. The information related to an upgrade may be communicated to, and stored by, the physical object. This
1. A system to provide a video game using information stored by physical objects, the system comprising: one or more physical processors configured by machine-readable instructions to: execute an instance of a video game, and implement the instance of the video game to facilitate user participation in the video game that takes place in a virtual space, wherein user participation includes controlling game entities in the virtual space, and wherein individual ones of the game entities are associated with individual physical objects that store information associated with the individual game entities; receive information stored by a first physical object from a reader operatively coupled to or included with the one or more physical processors, the first physical object embodying a physical appearance of a first game entity of the video game, the information stored by the first physical object including a parameter value for a parameter of the first game entity, wherein the parameter value stored by the first physical object is configured to set the value of the parameter for the first game entity in the virtual space independently from gameplay using the first game entity, the parameter comprising a behavior parameter related to one or more of a hit reaction or a collection bonus associated with the game entity in the virtual space; and implement the received information in the instance of the video game such that the parameter value stored by the first physical object is implemented in the virtual space as the value of the parameter for the first game entity independently from the gameplay using the first game entity. |
9. A method of providing a video game using information stored by physical objects, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of a video game, and implementing the instance of the video game to facilitate user participation in the video game that takes place in a virtual space, wherein user participation in the video game includes controlling game entities in the virtual space, and wherein individual ones of the game entities are associated with individual physical objects that store information associated with the individual game entities; receiving information stored by a first physical object from a reader operatively coupled to or included with the one or more physical processors, the first physical object embodying a physical appearance of a first game entity of the video game, the information stored by the first physical object including a parameter value for a parameter of the first game entity, wherein the parameter value stored by the first physical object is configured to set the value of the parameter for the first game entity in the virtual space independently from gameplay using the first game entity, the parameter comprising a behavior parameter related to one or more of a hit reaction or a collection bonus associated with the game entity in the virtual space; and implementing the received information in the instance of the video game such that the parameter value stored by the first physical object is implemented in the virtual space as the value of the parameter for the first game entity independently from gameplay using the first game entity.