- Number
- 10391408
- Published
- 2019-08-27
- Filed
- 2017-06-19
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Ord; Tracia, Accardo; Anthony, Glover; Stephanie, Binder; Evan, McDowell; Jocelyn, Singer; Anna, Foster; Jillian, Hovsepian; Patrick, Abbey; Christopher
- CPC
- G06T19/006; A63F13/213; A63F13/211; G06F3/011; A63F13/65; A63F13/92; A63F13/355
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
User interactions with virtual objects in real-world space (AR).
Abstract
This disclosure presents systems and methods to facilitate user interactions with virtual objects depicted as being present in a real-world space. A representation of a first location in a real-world space may include one or more virtual objects depicted in the representation of the first location as being present in the first location. An orientation of a computing platform physically present at a second location may be obtained. An image may be generated based on one or more of the representation of the first location, the orientation, and/or other information. The image may depict the representation of the first location within a field of view of the real-world space and one or more virtual objects depicted as being present in the first location within the field of view. The user may interact with virtual object depicted as being present in the first location within the field of view.
Background
FIELD(1) This disclosure relates to systems and methods to facilitate user interactions with virtual objects depicted as being present in a real-world space.BACKGROUND(2) Users may not be able to attend events (e.g., concerts, award shows, and/or other events) for many reasons. However, those users may wish to engage with an event even when they are not physically present at the event.SUMMARY(3) One aspect of the disclosure relates to a system configured to configured to facilitate user interactions with virtual objects depicted as being present in a real-world space. Virtual object may be depicted within a representation of a location in the real-world space as being physically present at the location. The representation of the location within a field of view of the real-world space may be determined and presented via a display of a computing platform associated with a user. The field of view may depend on the orientation of the computing platform. The computing platform may be physically present at a different location. The computing platform may provide a window to view into the location as it is moved around by the user. The user may interact with virtual objects depicted as being present at the location within the field of view presented on the computing platform. The interaction may be in accordance with gameplay.(4) The system may include one or more of one or more servers, one or more computing platforms, and/or other components. The one or more servers may include on
Claims
1. A system configured to facilitate user interactions with virtual objects depicted as being present in a real-world space, the system comprising: one or more physical processors configured by machine-readable instructions to: obtain space information, the space information defining a representation of a first location in a real-world space, the first location in the real-world space including real-world objects and/or people present in and/or moving through the real-world space, the representation of the first location including one or more virtual objects depicted in the representation of the first location as being present in the first location, individual virtual objects being configured to experience locomotion within the representation of the first location; obtain orientation information derived from output signals generated by an orientation sensor of a computing platform associated with a user, the orientation information defining an orientation of the computing platform physically present at a second location in the real-world space, the second location being a separate and distinct physical region in the real-world space from the first location; generate image information based on the space information and the orientation information, the image information defining an image, the image depicting the representation of the first location within a field of view of the real-world space at the first location and the one or more virtual objects depicted in the first location within the field of view, wherein the field of view of the real-world space at the first location is determined based on the orientation of the computing platform physically present at the second location; and effectuate presentation of the image via a display of the computing platform.
11. A method to facilitate user interactions with virtual objects depicted as being present in a real-world space, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising: storing space information, the space information defining a representation of a first location in a real-world space, the first location in the real-world space including real-world objects and/or people present in and/or moving through the real-world space, the representation of the first location including one or more virtual objects depicted in the representation of the first location as being present in the first location, individual virtual objects being configured to experience locomotion within the representation of the first location; obtaining orientation information derived from output signals generated by an orientation sensor of a computing platform associated with a user, the orientation information defining an orientation of the computing platform physically present at a second location in the real-world space, the second location being a separate and distinct physical region in the real-world space from the first location; generating image information based on the space information and the orientation information, the image information defining an image, the image depicting the representation of the first location within a field of view of the real-world space at the first location and the one or more virtual objects depicted in the first location within the field of view, wherein the field of view of the real-world space at the first location is determined based on the orientation of the computing platform physically present at the second location; and effectuating presentation of the image via a display of the computing platform.