Outer Rim Archives
Archives · 2019 · 10394324

Granted patent

Configuration for adjusting a user experience based on a biological response

Number
10394324
Published
2019-08-27
Filed
2017-03-13
Assignee
Disney Enterprises, Inc.
Inventors
Drake; Edward, Havey; Benjamin F., Arana; Mark, Chen; Alexander
CPC
A61B5/165; A61M21/00; A61M21/02; G02B27/0093; G02B27/017; G06F3/015; G06F3/016
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Adjusting user experience based on biological response (wearable+AR).

Abstract

An apparatus has a receiver that receives a biological response of a user to an event that occurs during a user experience. Further, the apparatus has a memory that stores one or more predefined criteria that indicate an expected biological response to the event. In addition, the apparatus has a processor that compares the biological response to the one or more predefined criteria and adjusts the user experience based at least upon the biological response failing to meet the one or more predefined criteria.

Background

BACKGROUND1. Field(1) This disclosure generally relates to the field of user experiences. More particularly, the disclosure relates to adjustments to user experiences based on biological responses.2. General Background(2) As technology continues to develop at a rapid pace, various systems have been developed to provide users with more realistic and entertaining user experiences. For example, augmented reality (“AR”), virtual reality (“VR”) and Mixed Reality systems generally provide realistic images and/or video that attempt to provide the user with a realistic feel of being present within the user experience. Even though such systems provide an extra sense of realism to enhance the user's entertainment experience, use of such systems often involves a number of adverse effects, e.g., nausea, eyestrain, headaches, motion sickness, etc. As a result, users may reduce their usage time of these systems.SUMMARY(3) In one aspect, an apparatus has a receiver that receives a biological response of a user to an event that occurs during a user experience. Further, the apparatus has a memory that stores one or more predefined criteria that indicate an expected biological response to the event. In addition, the apparatus has a processor that compares the biological response to the one or more predefined criteria and adjusts the user experience based at least upon the biological response failing to meet the one or more predefined criteria.(4) In another aspect, a computer program product c

Claims

1. A virtual reality apparatus comprising: a receiver that receives a biological response of a user to an event that occurs during a virtual reality user experience rendered by the virtual reality apparatus, the receiver being positioned within the virtual reality apparatus; a memory that stores one or more predefined criteria that indicate an expected biological response to the event, the memory being positioned within the virtual reality apparatus, the expected biological response being based on baseline data that indicate a baseline response for a group of users to the virtual reality user experience; and a processor that compares the biological response to the one or more predefined criteria and adjusts the virtual reality user experience based at least upon the biological response failing to meet the one or more predefined criteria, the processor being positioned within the virtual reality apparatus. 16. A computer program product comprising a non-transitory computer readable storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to: receive, with a receiver at a virtual reality apparatus, a biological response of a user to an event that occurs during a virtual reality user experience rendered by the virtual reality apparatus; store, with a memory at the virtual reality apparatus, one or more predefined criteria that indicate an expected biological response to the event, the expected biological response being based on baseline data that indicate a baseline response for a group of users to the virtual reality user experience; compare, with a processor at the virtual reality apparatus, the biological response to the one or more predefined criteria; and adjust the virtual reality user experience based at least upon the biological response failing to meet the one or more predefined criteria. 17. A method comprising: receiving, with a receiver at a virtual reality headset apparatus, a biological response of a user to an event that occurs during a virtual reality user experience rendered internally by the virtual reality headset apparatus; storing, with a memory at the virtual reality headset apparatus, one or more predefined criteria that indicate an expected biological response to the event, the expected biological response being based on baseline data that indicate a baseline response for a group of users to the virtual reality user experience; comparing, with a processor at the virtual reality headset apparatus, the biological response to the one or more predefined criteria; and adjusting the virtual reality user experience, as rendered internally by the virtual reality headset apparatus, based at least upon the biological response failing to meet the one or more predefined criteria.