Granted patent
Tracking wearables or other devices for emoji stories
- Number
- 10397350
- Published
- 2019-08-27
- Filed
- 2017-09-26
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Goslin; Michael P., Bassett; Katherine M.
- CPC
- A61B5/0022; A61B5/0205; A61B5/1118; A61B5/165; G06F3/011; G06Q10/40; G06V40/70; G16H40/67; H04L51/02; H04L51/10; H04L67/535
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Tracking wearables for emoji stories.
Abstract
Systems, methods and computer program products to perform an operation comprising determining, based on interaction data stored in a first profile, that a first toy device communicated with a second toy device, wherein the first and second toy devices are within a predefined distance during the communication, determining at least one emotion reflected in an emotion data of the first profile, determining at least one activity reflected in an activity data of the first profile, and generating, based on the interaction data, the emotion data, and the activity data, a story depicting a plurality of emoji, wherein the plurality of emoji comprise a first emoji reflecting the first toy device communicating with the second toy device, a second emoji reflecting the at least one emotion, and a third emoji reflecting the at least one activity.
Background
BACKGROUND(1) Field of the Disclosure(2) Embodiments disclosed herein relate to user interaction via wearable devices, toy devices, and other types of user devices. More specifically, embodiments disclosed herein relate to tracking social wellness through wearables or other devices for generating emoji stories.(3) Description of the Related Art(4) Wearable devices (and mobile devices) can monitor physical activities of a user, such as a number of steps taken by the user in a day. However, wearable devices are limited to tracking specific, limited physical activities and/or attributes of users. As such, wearable devices have not monitored other important aspects of user behavior and activities, such as emotions and/or social interactions.SUMMARY(5) According to one embodiment of the present disclosure, a method comprises determining, based on interaction data stored in a first profile, that a first toy device communicated with a second toy device, wherein the first and second toy devices are within a predefined distance during the communication, determining at least one emotion reflected in an emotion data of the first profile, determining at least one activity reflected in an activity data of the first profile, and generating, based on the interaction data, the emotion data, and the activity data, a story depicting a plurality of emoji, wherein the plurality of emoji comprise a first emoji reflecting the first toy device communicating with the second toy device, a second emoj