- Number
- 10512845
- Published
- 2019-12-24
- Filed
- 2016-09-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Chai; Nina et al.
- CPC
- A63F13/58; A63F13/69; A63F13/213; A63F13/655; A63F13/211; A63F13/217; A63F13/216; A63F13/215; A63F13/212; A63F13/35
- Verdict
- Set aside gameplay signal manipulation, game plumbing
- Source
- Google Patents · FreePatentsOnline
Abstract
Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.
Background
BACKGROUND(1) Field of the Disclosure(2) The present disclosure generally relates to entertainment systems, and more specifically to techniques for manipulating an interactive gameplay experience in real-time based on a state of a physical environment.(3) Description of the Related Art(4) Video gaming technology has significantly progressed since the first video games were developed. Today, for example, with improvements to hardware, users can play interactive games on hand-held video games, home video games, and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller or in the case of a hand-held video game platform, an integrated controller. A user interacts with the controller to send commands or other instructions to the video game system to control a video game or other simulation. For example, the controller may include a joystick and buttons operated by the user.(5) Further, the advent of mobile gaming has led to significant advances in hardware associated with mobile devices, which in turn has spurred the development of complex and sophisticated gaming applications for mobile devices. Such gaming applications primarily rely on inputs received from a user that is directly interacting with the mobile game to influence the gameplay experience on the mobile device. That is, a user via a direct physical input to the mobile device (e.g., such as a touchscreen of the mobile de
Claims
1. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment; upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by: mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.
2. The non-transitory computer-readable medium of claim 1, wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.
3. The non-transitory computer-readable medium of claim 1, wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.
4. The non-transitory computer-readable medium of claim 3, wherein the visual attribute comprises a costume of the current game character.
5. The non-transitory computer-readable medium of claim 3, wherein the visual attribute comprises a facial feature of the current game character.
6. The non-transitory computer-readable medium of claim 1, wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.
7. A system, comprising: a processor; and a memory containing computer program code that, when executed, performs an operation comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment; upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by: mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.
8. The system of claim 7, wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.
9. The system of claim 7, wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.
10. The system of claim 9, wherein the visual attribute comprises a costume of the current game character.
11. The system of claim 9, wherein the visual attribute comprises a facial feature of the current game character.
12. The system of claim 7, wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.
13. A method, comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located, wherein the one or more sensor devices comprises a microphone sensor and wherein the received data comprises audio effects of an audiovisual film playing on a device in the environment; upon determining that the data received from the one or more sensor devices satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by: mapping the data received from the one or more sensor devices to a predefined attribute value associated with the interactive gameplay based on the one or more conditions configured for the application, wherein the predefined attribute value comprises the audiovisual film playing on the device in the environment; and querying a remote database for one or more gameplay effects corresponding to the predefined attribute value; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect, wherein the at least one gameplay effect comprises a list of characters in the audiovisual film currently shown on a display of the device in the environment, and wherein manipulating the interactive gameplay of the application comprises modifying a current game character of the interactive gameplay based on the list of characters in the audiovisual film playing on the device in the environment.
14. The method of claim 13, wherein the one or more conditions configured for each type of sensor device comprise predefined threshold values for data collected by each respective sensor device.
15. The method of claim 13, wherein modifying the current game character comprises modifying a visual attribute of the current game character in the interactive gameplay.
16. The method of claim 15, wherein the visual attribute comprises a costume of the current game character.
17. The method of claim 15, wherein the visual attribute comprises a facial feature of the current game character.
18. The method of claim 13, wherein modifying the current game character comprises modifying one or more abilities of the current game character in the interactive gameplay.