Granted patent
Collaborative multi-modal mixed-reality system and methods leveraging reconfigurable tangible user interfaces for the production of immersive, cinematic, and interactive content
- Number
- 10565802
- Published
- 2020-02-18
- Filed
- 2018-02-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Grossmann; Benjamin, Legato; Robert
- CPC
- G06F3/017; G06F3/011; G06T19/00; G06T19/003; G06T19/20; G02B27/017; G06F3/0346
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Tangible physical UI hardware for mixed-reality production.
Abstract
The disclosure is directed to collaborative multi-modal mixed-reality systems and methods leveraging reconfigurable tangible user interfaces for the production of immersive, cinematic, and interactive content. As described herein, content may be created as either a mixture of live action media and computer generated media, combined together in context; or content made up entirely from computer-generated media alone. The technology described herein may leverage physical and software-based user interfaces that merge and unite the physical world and the virtual world, which allow users to produce new forms of content with a user experience and user interactions that emulate traditional processes.
Background
BRIEF SUMMARY OF THE DISCLOSURE(1) The disclosure is directed to collaborative multi-modal mixed-reality systems and methods leveraging reconfigurable tangible user interfaces for the production of immersive, cinematic, and interactive content.(2) In one embodiment, a method includes: initializing a virtual production application instance on a virtual reality (VR) client device; loading scene files and dependencies at the virtual production application; based on the loaded scene files and dependencies, rendering a virtual world for display by the VR client device; and the VR client device making changes to the scene files using a virtual media production tool rendered in the virtual world or a physical media production tool communicatively coupled to the VR client device.(3) In some implementations, the method further includes: receiving data corresponding to user input actuating a control of the physical media production tool; and registering the data with the virtual world. In some implementations, receiving data corresponding to user input actuating a control of the physical media production tool and registering the data with the virtual world includes: tracking movement of the physical media production tool using a motion sensor mounted on the physical media production tool; encoding the tracked movement; and transmitting the encoded tracked movement to the VR device for registration with the virtual world.(4) In some implementations, the VR client device includes a VR he