Outer Rim Archives
Archives · 2020 · 10628405

Granted patent

Manipulation of non-linearly connected transmedia content data

Number
10628405
Published
2020-04-21
Filed
2017-09-26
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Laeuchli; Rebekkah, Simo; Isabel, Grosse; Max, Schriber; Sasha, Gross; Markus, Cabral; Maria
CPC
G06F40/123; G06F40/131; G06F16/41; G06F40/134; G06F16/23; G06F16/2474; G06F16/284; G06F16/219; G06F16/1873; G06F40/197
Verdict
Set aside transmedia content data management, business
Source
Google Patents · FreePatentsOnline

Abstract

The present invention relates to systems and methods for manipulating non-linearly connected transmedia content, in particular for creating, processing and managing non-linearly connected transmedia content. The disclosure includes content creation modes and version control systems for non-linearly connected transmedia content data, in which individual transmedia content data items are connected to either other via directional linking data.

Background

FIELD OF DISCLOSURE(1) The present disclosure relates to apparatus, systems and methods for manipulating non-linearly connected transmedia content, for example creating, processing and managing non-linearly connected transmedia content. The disclosure provides for content creation modes and version control systems in relation to transmedia content data.BACKGROUND(2) Influenced by a variety of different multimedia content types, new digital distribution channels, mobile communication devices and an ever increasing use of social media, industry is currently experiencing a disruption in how media is created, distributed and consumed. Classical production pipelines have become less effective as audiences move towards anytime, anywhere, personalized consumption, substituting TV-centric models with multi-device, multichannel models. Individual customers and groups of customers have also become more interactive and participatory, contributing significantly to the creation of new media. The cycles in the traditional creation-distribution-consumption loop become much shorter as consumers constantly provide feedback, resulting in a trend towards ultrashort form content.(3) Existing delivery platforms, for example YouTube and Facebook, allow for the creation and editing of simple channel based content, using a basic model whereby content creators can upload content such as video, text or images, and users can consume the content in an isolated, linear and mono-medial manner. This can of

Claims

1. A computer-implemented method for manipulating non-linearly connected transmedia content data items being associated with linking data, whereby each element of the linking data defines a directional link from one of the transmedia content data items to another of the transmedia content data items, the method comprising: receiving instructions to modify an original transmedia content data item; retrieving the original transmedia content data item and metadata associated with the original transmedia content data item from a data store; creating a copy of the original transmedia content data item in the data store in a memory, the copy of the original transmedia content data item comprising a pointer to the original transmedia content data item and associated linking data; modifying the copy of the original transmedia content data item, the modifying comprising at least one of adding, removing, or editing at least one of video, audio, images, or text content and editing the metadata of the copy of the original transmedia content data item to indicate the modification; storing the modified copy of the original transmedia content data item in the data store including the pointer to the original transmedia content data item, the associated linking data, and the edited metadata; and evaluating a non-linear network for the original transmedia content data item by defining one or more properties of the non-linear network using a physical state model analogy, wherein one of the one or more properties of the non-linear network is entropy, wherein the entropy measures disorder of the non-linear network. 16. A non-transitory computer-readable medium containing computer readable instructions which, when executed by processing circuitry, cause the processing circuitry to: receive user instructions to modify an original transmedia content data item; retrieve the original transmedia content data item and metadata associated with the original transmedia content data item from a data store; create a copy of the original transmedia content data item in the data store in memory, the copy of the original transmedia content data item comprising a pointer to the original transmedia content data item and associated linking data; modify the copy of the original transmedia content data item, wherein modifying the copy of the original transmedia content data item comprises at least one of adding, removing, or editing at least one of video, audio, images, or text content and editing metadata of the copy of the original transmedia content data item to indicate the modification; and store the modified copy of the original transmedia content data item in the data store including the pointer to the original transmedia content data item, the associated linking data, and the edited metadata; and evaluate a non-linear network for the original transmedia content data item by defining one or more properties of the non-linear network using a physical state model analogy, wherein one of the one or more properties of the non-linear network is entropy, wherein the entropy measures disorder of the non-linear network. 18. An electronic device comprising: processing circuitry comprising one or more processors; and a memory coupled with and readable by the processing circuitry and storing therein a set of computer-readable instructions which, when executed by the one or more processors, cause the one or more processors to: receive user instructions to modify an original transmedia content data item; retrieve the original transmedia content data item and metadata associated with the original transmedia content data item from a data store; create a copy of the original transmedia content data item in the data store in memory, the copy of the original transmedia content data item comprising a pointer to the original transmedia content data item and associated linking data; modify the copy of the original transmedia content data item, wherein modifying the copy of the original transmedia content data item comprises at least one of adding, removing, or editing at least one of video, audio, images, or text content and editing metadata of the copy of the original transmedia content data item to indicate the modification; and store the modified copy of the original transmedia content data item in the data store including the pointer to the original transmedia content data item, the associated linking data, and the edited metadata; and evaluate a non-linear network for the original transmedia content data item by defining one or more properties of the non-linear network using a physical state model analogy, wherein one of the one or more properties of the non-linear network is entropy, wherein the entropy measures disorder of the non-linear network.