Granted patent
System for introducing physical experiences into virtual reality (VR) worlds
- Number
- 10675766
- Published
- 2020-06-09
- Filed
- 2019-06-06
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Niemeyer; Günter D., Smoot; Lanny S., Chawda; Vinay, Xi-Jie Pan; Matthew Keith, Bächer; Moritz, Knoop; Lars Espen
- CPC
- B25J13/025; G06T19/006; B25J13/006; G06F3/011; B25J11/003
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Robotic/haptic hardware introducing physical experiences into VR.
Abstract
A system for providing a user of a virtual reality (VR) system with physical interactions with an object in the real world or in the surrounding physical space while they are concurrently interacting in the virtual world with a corresponding virtual object. The real world object is dynamic with the system including a physical interaction system that includes a robot with a manipulator for moving, positioning, and/or orienting the real world object to move it into contact with the user. For example, the physical object is moved into contact with a tracked body part of the user at a time that is synchronized with a time of an interaction event occurring in the virtual world being created by the VR system. Further, a system is described for providing a dynamic physical interaction to a human participant, e.g., a fast and compelling handover in an augmented reality (AR) system.
Background
BACKGROUND1. Field of the Description(1) The present description relates, in general, to virtual reality (VR) systems and their uses to generate unique user experiences, and, more particularly, to systems and methods for providing the user of a VR system with physical experiences or haptic interactions while they are experiencing a VR world or environment provided by a VR system.2. Relevant Background(2) There is a growing interest in virtual reality (VR) games and applications in the entertainment and education industries. VR typically refers to computer technologies that use virtual reality headsets (or head mounted displays (HMDs)) to generate realistic images, sounds, and other sensations that replicate a real environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. VR has been defined as a realistic and immersive simulation of a three-dimensional 360-degree environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an immersive, interactive experience generated by a computer.(3) A person using virtual reality equipment is able to “look around” the artificial world, and, with higher quality VR systems, move about in it and virtually interact with features or items depicted in the headset. A virtual world or environment (or its associated imagery) is displayed with a virtual reality headset. VR headsets may include head-mounted goggles with a screen in front