Granted patent
Interactive video game method and system
- Number
- 10695679
- Published
- 2020-06-30
- Filed
- 2017-12-18
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Dawson; C. Matthew, Tyndall; Emily, Yee; Kristin Mae, Christenson; David Neil, Martin; Edward Gilmore, Rowe; James Patrick, Nelson; Casey Shane, Titera; Jamison R., Mombourquette; Paul, Reagan; Rich
- CPC
- A63F13/211; A63F13/212; A63F13/814
- Verdict
- Set aside generic video game system, no distinct hook
- Source
- Google Patents · FreePatentsOnline
Abstract
One particular implementation of the present invention may take the form of a method and apparatus for providing various movements as input to a video game. The method and apparatus may detect the body movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the movements of the user to expected movements to determine if the correct movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several movements of the video game. In this manner, the method and apparatus may provide a move realistic and dynamic video game experience than previous video games that only allowed the player to press buttons as inputs to the game.
Background
TECHNICAL FIELD(1) Aspects of the present invention relate to video games. More particularly, aspects of the present invention involve a method and apparatus for a dancing video game employing multiple dance movements by the user as inputs to the video game.BACKGROUND(2) In-home video games and video game systems are common place in today's market. Such systems allow a user to play video games at home on a standard television set or on a handheld device that the user may carry with him. Typically, in-home video game systems include a console that reads the video game code from a storage device (i.e. a CD-ROM disc or cartridge) and transmits the video to a television screen for display. Video game systems also typically include a controller device that allows a player of the video game to provide inputs to the video game to manipulate the characters, racecars, or other features of the game.(3) Some video games allow the video game player to dance along with the video game. Dancing video games typically have the player provide an input to the game that indicates the player is on beat with the music playing. For example, some video games may provide a floor mat with several buttons that a player of the video game may stand on as an input to the video game. The floor mat allows the player to press buttons with their feet to provide inputs to the video game to the beat of the music playing as part of the game. Other dancing video games have the players press buttons in beat with t