Outer Rim Archives
Archives · 2020 · 10713831

Granted patent

Event enhancement using augmented reality effects

Number
10713831
Published
2020-07-14
Filed
2019-06-10
Assignee
Disney Enterprises, Inc.
Inventors
Arana; Mark, Chapman; Steven M., DeValue; Michael, Goslin; Michael P.
CPC
G06T19/006; G06T11/00; G06T11/60
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

AR effects for live-event enhancement (granted).

Abstract

There are provided systems and methods for providing event enhancement using augmented reality (AR) effects. In one implementation, such a system includes a computing platform having a hardware processor and a memory storing an AR effect generation software code. The hardware processor is configured to execute the AR effect generation software code to receive a venue description data corresponding to an event venue, to identify the event venue based on the venue description data, and to identify an event scheduled to take place at the event venue. The hardware processor is further configured to execute the AR effect generation software code to generate one or more AR enhancement effect(s) based on the event and the event venue, and to output the AR enhancement effect(s) for rendering on a display of a wearable AR device during the event.

Background

BACKGROUND(1) One of the advantages of viewing sports, for example, from home is enjoyment of the special effects and customized viewing perspectives often provided as a supplement to the sports content. For instance, a network broadcaster of a sporting competition may include visual highlights in their broadcast feed, such as “red zone” or “first down” visual effects during a football game, or a visual feature showing the limits of the strike zone during a baseball at bat. Nevertheless, and despite the additional enjoyment provided by these supplemental features available to a viewer at home, they cannot replicate the immersiveness and immediacy of experiencing a sporting competition in person.(2) Attending a sporting match in person transforms the experience from one of largely passive media consumption to an engaging “event.” However, presence at a sporting venue can impose its own constraints on enjoyment of the event. For example, the viewing perspectives from some seats in a stadium are more advantageous for following the action than others. Moreover, some seats may have a field-of-view that is partially obstructed by structural features of an arena or stadium, or may be located relatively far from the field of competition. Unfortunately, analogous constraints can limit the enjoyment of attending a movie, stage play, or music concert.SUMMARY(3) There are provided systems and methods for providing event enhancement using augmented reality effects, substantially as shown

Claims

1. A system comprising: a computing platform including a hardware processor and a memory storing an augmented reality (AR) effect generation software code, the memory further storing a venue database having a plurality of seats each associated with one of a plurality of viewing angles; wherein the hardware processor is configured to execute the AR effect generation software code to: determine that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; obtain, from the venue database and in response to determining that the wearable AR device is at the first seat, a first viewing angle of the plurality of viewing angles associated with the first seat; generate at least one AR enhancement effect based on the first viewing angle associated with the first seat; and output the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat for rendering on a display of the wearable AR device being worn by the user during the event. 8. A method for use by a system including a computing platform having a hardware processor and a memory storing an augmented reality (AR) effect generation software code and a venue database having a plurality of seats each associated with one of a plurality of viewing angles, the method comprising: determining, using the hardware processor, that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; obtaining, from the venue database and in response to determining that the wearable AR device is at the first seat, a first viewing angle of the plurality of viewing angles associated with the first seat; generating, using the hardware processor, at least one AR enhancement effect based on the first viewing angle associated with the first seat; and outputting, using the hardware processor, the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat for rendering on a display of the wearable AR device being worn by the user during the event. 15. A wearable augmented reality (AR) device comprising: a display; and a hardware processor configured to: provide information to a server storing a venue database having a plurality of seats each associated with one of a plurality of viewing angles, the information indicating that a wearable AR device, being worn by a user at an event venue, is at a first seat of the plurality of seats; receiving, from the server and in response to providing the information that a wearable AR device is at the first seat, at least one AR enhancement effect based on a first viewing angle of the viewing angles associated with the first seat in the venue database of the server; and rendering, on the display, the at least one AR enhancement effect generated based on the first viewing angle associated with the first seat.