Granted patent
Event enhancement using augmented reality effects
- Number
- 10713831
- Published
- 2020-07-14
- Filed
- 2019-06-10
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Arana; Mark, Chapman; Steven M., DeValue; Michael, Goslin; Michael P.
- CPC
- G06T19/006; G06T11/00; G06T11/60
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR effects for live-event enhancement (granted).
Abstract
There are provided systems and methods for providing event enhancement using augmented reality (AR) effects. In one implementation, such a system includes a computing platform having a hardware processor and a memory storing an AR effect generation software code. The hardware processor is configured to execute the AR effect generation software code to receive a venue description data corresponding to an event venue, to identify the event venue based on the venue description data, and to identify an event scheduled to take place at the event venue. The hardware processor is further configured to execute the AR effect generation software code to generate one or more AR enhancement effect(s) based on the event and the event venue, and to output the AR enhancement effect(s) for rendering on a display of a wearable AR device during the event.
Background
BACKGROUND(1) One of the advantages of viewing sports, for example, from home is enjoyment of the special effects and customized viewing perspectives often provided as a supplement to the sports content. For instance, a network broadcaster of a sporting competition may include visual highlights in their broadcast feed, such as “red zone” or “first down” visual effects during a football game, or a visual feature showing the limits of the strike zone during a baseball at bat. Nevertheless, and despite the additional enjoyment provided by these supplemental features available to a viewer at home, they cannot replicate the immersiveness and immediacy of experiencing a sporting competition in person.(2) Attending a sporting match in person transforms the experience from one of largely passive media consumption to an engaging “event.” However, presence at a sporting venue can impose its own constraints on enjoyment of the event. For example, the viewing perspectives from some seats in a stadium are more advantageous for following the action than others. Moreover, some seats may have a field-of-view that is partially obstructed by structural features of an arena or stadium, or may be located relatively far from the field of competition. Unfortunately, analogous constraints can limit the enjoyment of attending a movie, stage play, or music concert.SUMMARY(3) There are provided systems and methods for providing event enhancement using augmented reality effects, substantially as shown