- Number
- 10762878
- Published
- 2020-09-01
- Filed
- 2019-08-09
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Gomez Diaz; Jose Luis, Gipson; Jeffrey
- CPC
- G09G5/003; G09G5/37; G06F3/011; G06F3/013; G06F3/012
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
System guiding guests through an immersive themed experience.
Abstract
An immersive experience system has a display device and a processor. The processor receives media content including one or more normal video frames. Further, the processor tracks an orientation of the display device with respect to an intended focal point within an immersive experience. Moreover, the processor determines whether the orientation of the display device exceeds an angular displacement threshold. In response to a determination that the orientation of the display device does not exceed the angular displacement threshold, the processor renders a normal video frame from the received media content on a display device. Conversely, in response to a determination that the orientation of the display device exceeds the angular displacement threshold, the processor modifies one or more properties of the normal video frame to generate a modified video frame.
Background
BACKGROUND1. Field(1) This disclosure generally relates to the field of audio/visual (“AN”) equipment. More particularly, the disclosure relates to an A/V system that provides an immersive experience.2. General Background(2) Virtual reality (“VR”) and augmented reality (“AR”) are the two most common immersive experience technologies. Whereas a VR apparatus typically provides an immersive experience that is completely virtual, an AR apparatus typically provides a virtual experience in conjunction with a real-world experience, often referred to as a mixed reality (“MR”) experience (e.g., a virtual overlay of various text and/or images over a real-world object, person, place, etc.). A head-mounted display (“HMD”) device is often worn on the head of a user participating in a VR experience, and sometimes in an AR experience.(3) In contrast with a prerecorded media experience, which typically includes a series of scenes captured and/or generated from a particular viewpoint determined by a director, an immersive experience provides a user with the freedom to choose his or her own viewpoint within an immersive experience environment. Yet, an immersive experience also poses directorial challenges when the immersive experience is intended to tell a story. For example, a director may want the user to view certain people and/or objects within the immersive experience environment in a particular sequence, but the user has the latitude to look anywhere in the immersive experience environme
Claims
1. A computer program product comprising a non-transitory computer readable storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to: receive media content including one or more normal video frames; track, with a processor, an orientation of an immersive experience device with respect to an intended focal point within an immersive experience; determine, with the processor, whether the orientation of the immersive experience device exceeds an angular displacement threshold; in response to a determination that the orientation of the immersive experience device does not exceed the angular displacement threshold, render a normal video frame from the received media content on a display device; and in response to a determination that the orientation of the immersive experience device exceeds the angular displacement threshold, modify one or more properties of the normal video frame to generate a modified video frame, and render the modified video frame on the display device.
9. A method comprising: receiving media content including one or more normal video frames; tracking, with a processor, an orientation of an immersive experience device with respect to an intended focal point within an immersive experience; determining, with the processor, whether the orientation of the immersive experience device exceeds an angular displacement threshold; in response to a determination that the orientation of the immersive experience device does not exceed the angular displacement threshold, rendering a normal video frame from the received media content on a display device; and in response to a determination that the orientation of the immersive experience device exceeds the angular displacement threshold, modifying one or more properties of the normal video frame to generate a modified video frame, and rendering the modified video frame on the display device, the one or more properties comprising an image property, an audio property, or a combination thereof.
15. An immersive experience system comprising: a display device; and a processor that receives media content including one or more normal video frames, tracks an orientation of the display device with respect to an intended focal point within an immersive experience, determines whether the orientation of the display device exceeds an angular displacement threshold, renders a normal video frame from the received media content on a display device in response to a determination that the orientation of the immersive experience device does not exceed the angular displacement threshold, and modifies one or more properties of the normal video frame to generate a modified video frame, and renders the modified video frame on the display device in response to a determination that the orientation of the immersive experience device exceeds the angular displacement threshold.