Outer Rim Archives
Archives · 2020 · 10828572

Granted patent

Systems and method for dynamic content unlock and adaptive control

Number
10828572
Published
2020-11-10
Filed
2018-09-28
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Kalama; Asa K., Trowbridge; Robert Scott, King; Jacqueline E., Huebner; Robert E., Stepniewicz; Peter
CPC
A63G31/16; A63F13/798; A63F13/803; A63G25/00; A63G31/00; A63F13/69; A63F13/67
Verdict
Set aside content unlock/gamification business feature
Source
Google Patents · FreePatentsOnline

Abstract

Systems and methods for dynamic modification of an amusement ride are disclosed herein. The system can include a simulation vehicle including a plurality of controls and at least one interface, which simulation vehicle can transit at least one passenger through a ride experience from a starting position to a terminating position. The system can include a content presentation system, and a processor. The processor can: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the ride experience based in part on the identified user skill level; and modify the difficulty of the ride experience according to the identified modification.

Background

BACKGROUND(1) The present disclosure relates generally to management of controls within a gaming environment. Electronic gaming uses controls to receive user inputs to affect a change within the game. These controls can include control sticks, steering wheels, buttons, and/or knobs. By using these controls, the user can interact with the game and cause a desired action within the game. However, the user's skill level at the game affects how the user interacts with controls. Traditionally, skill level has been compensated for via the adjustment of a difficulty level of content presented as part of the electronic game. Such adjustment of the difficulty level of content presented as part of the electronic game may not be possible when the electronic game is in a multiplayer mode. Accordingly, further developments in electronic gaming are desired.BRIEF SUMMARY(2) One aspect of the present disclosure relates to a system for dynamic unlock. The system includes: a simulation vehicle that can transit at least one passenger through a ride experience from a starting position to a terminating position, the simulation vehicle including a plurality of controls and at least one interface; a content presentation system; and a processor. The processor can: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the

Claims

1. A system for dynamic unlock, the system comprising: a simulation vehicle configured to transit at least one passenger through a ride experience from a starting position to a terminating position, the simulation vehicle comprising a plurality of controls and at least one interface, the at least one interface comprising at least one functional feature; a content presentation system; and a processor configured to: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the ride experience based in part on the identified user skill level, wherein the modification affects the at least one interface and at least one of the plurality of controls; and modify the difficulty of the ride experience according to the identified modification. 11. A method for dynamic unlock, the method comprising: providing content to at least one passenger of a simulation vehicle configured to transit at least one passenger through a ride experience, the simulation vehicle comprising a plurality of controls and at least one interface, the at least one interface comprising at least one functional feature; identifying a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identifying a modification to a difficulty of the ride experience based in part on the identified user skill level, wherein the modification affects the at least one interface and at least one of the plurality of controls; and modifying the difficulty of the ride experience according to the identified modification.