Granted patent
Selective audio visual synchronization for multiple displays
- Number
- 10834298
- Published
- 2020-11-10
- Filed
- 2019-10-14
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Koetter; Brent T.
- CPC
- H04N5/04; H04N5/445; H04N21/4122
- Verdict
- Set aside AV sync across displays, generic broadcast tooling
- Source
- Google Patents · FreePatentsOnline
Abstract
The present disclosure generally relates to synchronization between multiple displays for audio and/or visual content. Video, movie, television, live broadcast, streaming or online content typically include visual content and corresponding audio content synchronized to the visual content, i.e., a particular audio frame is set to be play backed at the same time a particular video frame is displayed. The present disclosure provides for delaying the presentation of visual content with respect to one or more displays in order to synchronize the presentation of the visual content on the displays.
Background
TECHNICAL FIELD(1) The technology described herein relates generally to systems and methods for display and editing of content, such as audio/visual content.BACKGROUND(2) Traditional systems for production and post-production engineering or editing of media content such as video, movies, or television often use multiple monitors or displays that display the content, allowing multiple people (often with different focuses) to simultaneously edit content. For instance, a media stream containing both audio content and visual content is played from a workstation to two or more displays. For instance, one display may be associated with a workstation and monitored by a production engineer editing or playing back media content and another display may be monitored by a director, producer or other person reviewing and directing the work of the production engineer, and/or focusing on editing of other aspects or characteristics of the content.(3) Different displays may exhibit varying display latencies due to various hardware and software characteristics causing a lag or time delta between content (either between the two screens) and/or loss of synchronization between audio content and visual content. These varied content playback issues can make the editing environment difficult for engineers. For example, the audio/visual lag can cause an actor's mouth to move visually without the corresponding audio being played. Notably, even displays of the same manufacturer/model can have different