- Number
- 10846903
- Published
- 2020-11-24
- Filed
- 2019-05-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Mitchell; Kenneth, Malleson; Charles, Casado; Ivan Huerta, Klaudiny; Martin, Kosek; Malgorzata Edyta
- CPC
- G06V40/169; G06T13/40; G06T17/00; G06T19/20; G06V40/166
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Single-photo capture to animated VR avatar, creative CV/ML pipeline.
Abstract
Presented herein are systems and methods configured to generate virtual entities representing real-world users. In some implementations, the systems and/or methods are configured to capture user appearance information with imaging devices and sensors, determines correspondence values conveying correspondences between the appearance of the user's body or user's head and individual ones of default body models and/or default head models, modifies a set of values defining a base body model and/or base head model based on determined correspondence values and sets of base values defining the default body models and/or default head models. The base body model and/or base head model may be modified to model the appearance of the body and/or head of the user.
Background
FIELD(1) This disclosure relates to system and methods configured to generate virtual entities representing real-world users.BACKGROUND(2) An increase in popularity of virtual reality systems has spawn a number of unique and efficient systems to provide a user with a greater level of immersion a virtual reality space.SUMMARY(3) One or more aspects of this disclosure describe systems and methods configured to generate virtual entities representing real-world users. The generated virtual entities may be used in virtual environments. The virtual environments may include one or more of a gaming environment, an animation, a video, and/or other virtual environments. By generating virtual entities representing real-world users that may be used within the virtual environments, the systems and methods presented herein may increase a level of immersion the real-world users have when interacting with the virtual environment. An implementation of a system described herein may generate virtual entities representing real-world users using one or more of one or more imaging devices, one or more depth sensors, one or more physical processors, and/or other components. The system setup may provide the users with quick and affordable systems to generate virtual entities representing real-world users; and therefore may increase the viability in using virtual entities representing real-world users in virtual environments.(4) A system configured to generate virtual entities representing real-world
Claims
1. A system to generate body measurements, the system comprising: a sensor configured to generate output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; non-transitory electronic storage storing multiple body type models and a base body model, an individual body type model modeling an individual body type representing an individual predetermined set of human body characteristics, the individual predetermined set of human body characteristics being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; and one or more physical processors configured by machine-readable instructions: obtain user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; and determine correspondence values conveying correspondences between the appearance of the body of the real-world user and individual ones of the multiple body type models using the user body information and sets of base values of the multiple body type models; wherein determining the correspondence values comprises determining a user body dimension ratio; wherein the user body dimension ratio specifies a relationship between two or more of a height, a width, a depth, or a focal length; wherein the focal length is a focal length of the sensor; wherein the user body dimension ratio is a value determined by the depth multiplied by the width, divided by the focal length, where the value is then divided by the height.
7. A method to generate body measurements, the method being implemented a system comprising a sensor, non-transitory electronic storage, and one or more physical processors, the method comprising: generating output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; storing multiple body type models and a base body model, an individual body type model modeling an individual body type representing an individual predetermined set of human body characteristics, the individual predetermined set of human body characteristics being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; obtaining user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; and determining correspondence values conveying correspondences between the appearance of the body of the real-world user and individual ones of the multiple body type models using the user body information and sets of base values of the multiple body type models; wherein determining the correspondence values comprises determining a user body dimension ratio; wherein the user body dimension ratio specifies a relationship between two or more of a height, a width, a depth, or a focal length, wherein the focal length is a focal length of the sensor; wherein the user body dimension ratio is a value determined by the depth multiplied by the width, divided by the focal length, where the value is then divided by the height.