Outer Rim Archives
Archives · 2021 · 10916061

Granted patent

Systems and methods to synchronize real-world motion of physical objects with presentation of virtual content

Number
10916061
Published
2021-02-09
Filed
2019-04-24
Assignee
Disney Enterprises, Inc.
Inventors
Panec; Timothy M., Rosenthal; Janice, Gibson; Hunter J., Nocon; Nathan D., Thornton; Stephen A.
CPC
G06F3/048; G06T19/20; G06T13/00; A63F13/213; A63F13/92; A63F13/65; A63F13/2145; A63F13/327; G06T19/006
Verdict
Low Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Physical-object-to-virtual-content motion synchronization show tech.

Abstract

This disclosure presents systems and methods to synchronize real-world motion of physical objects with presentation of virtual content. Individual physical objects may be detected and/or identified based on image information defining one or more images of a real-world environment. Individual network connections may be established between individual computing platforms and individual physical objects. A network connection may facilitate a synchronization of a presentation of virtual content on a computing platform with motion of one or more physical objects in the real-world environment.

Background

FIELD (1) This disclosure relates to systems and methods to synchronize real-world motion of physical objects with presentation of virtual content. BACKGROUND (2) Augmented reality may involve using a display device to alter or 'augment' a user's view of their real-world surroundings by placing virtual content into view. Virtual objects may be overlaid on top of views of real objects and may be controlled to portray interactions with the real objects, but the real objects may not interact with the virtual objects. SUMMARY (3) One aspect of the disclosure relates to a system configured to synchronize real-world motion of physical objects with presentation of virtual content. The synchronization may take place within an interactive space. An interactive space may include one or both of an augmented reality (AR) environment, a virtual reality (VR) environment, and/or other interactive spaces. An augmented reality environment may include views of images forming virtual content superimposed over views of the real world. A virtual reality environment may include views of images forming virtual content within a virtual environment. The terms 'space' and 'environment' in the context of virtual reality and/or augmented reality may be used interchangeably herein. Virtual content may include one or more of virtual objects, virtual worlds, and/or other virtual content. (4) In some implementations, a computing platform may detect a physical object, such as a toy, using image-based recogni

Claims

1. A system configured to synchronize real-world motion of physical objects with presentation of virtual content, the system comprising: one or more physical processors configured by machine-readable instructions to: obtain image information, the image information defining one or more images of a real-world environment; detect, based on the image information, presence in the real-world environment of one or more physical objects; identify, based on the image information, individual ones of the one or more physical objects detected as being present in the real-world environment, such that a first physical object is identified; establish individual network connections between a computing platform and the individual ones of the one or more physical objects, the individual network connections facilitating a real-time synchronization of virtual motion of virtual content presented on the computing platform with real-world motion of the individual ones of the one or more physical objects in the real-world environment, such that a first network connection is established between the computing platform and the first physical object, the first network connection facilitating the real-time synchronization of first virtual motion of first virtual content presented on the computing platform with first real-world motion of the first physical object; and responsive to the real-world motion of the individual ones of the one or more physical objects in the real-world environment, effectuate communication of presentation control signals from the individual ones of the one or more physical objects to the computing platform, the presentation control signals causing the computing platform to present the virtual content to exhibit the virtual motion in sync with the real-world motion of the individual ones of the one or more physical objects, such that responsive to the first real-world motion of the first physical object, first presentation control signals are communicated from the first physical object to the computing platform to cause the computing platform to present the first virtual content to exhibit the first virtual motion in sync with the first real-world motion of the first physical object. || 10. A method to synchronize real-world motion of physical objects with presentation of virtual content, the method comprising: obtaining image information, the image information defining one or more images of a real-world environment; detecting, based on the image information, presence in the real-world environment of one or more physical objects; identifying, based on the image information, individual ones of the one or more physical objects detected as being present in the real-world environment, including identifying a first physical object; establishing individual network connections between a computing platform and the individual ones of the one or more physical objects, the individual network connections facilitating a real-time synchronization of virtual motion of virtual content presented on the computing platform with real-world motion of the individual ones of the one or more physical objects in the real-world environment, including establishing a first network connection between the computing platform and the first physical object, the first network connection facilitating the real-time synchronization of first virtual motion of first virtual content presented on the computing platform with first real-world motion of the first physical object; and responsive to the real-world motion of the individual ones of the one or more physical objects in the real-world environment, effectuating communication of presentation control signals from the individual ones of the one or more physical objects to the computing platform, the presentation control signals causing the computing platform to present the virtual content to exhibit the virtual motion in sync with the real-world motion of the individual ones of the one or more physical objects, including responsive to the first real-world motion of the first physical object, effectuating communication of first presentation control signals from the first physical object to the computing platform to cause the computing platform to present the first virtual content to exhibit the first virtual motion in sync with the first real-world motion of the first physical object.