Archive year
2021
393 Disney / Lucasfilm filings published in 2021 and read by the sweep: 215 kept as hardware or notable software, 178 set aside. Kept filings are ranked by kinship to saber, droid, animatronic and show-effect work.
High kinship (32)
- LED snow globe
LED-illuminated snow globe prop hardware (Smoot).
- Interactive autonomous robot configured for programmatic interpretation of social cues
Autonomous interactive robot interpreting social cues (granted, droid-adjacent).
- VISUAL EFFECT SYSTEM INCLUDING PERSPECTIVE-CORRECT AUTOSTEREOSCOPIC RETROREFLECTIVE PROJECTION
Autostereoscopic retroreflective projection illusion hardware (Smithwick).
- Telescoping arrangement with illuminable rings
Telescoping illuminated-ring prop mechanism.
- Entertainment system including performative figurines
Animatronic/performative figurine entertainment system (granted).
- Ballistic robot system with spin and other controlled motion of robot during flight
Flying/ballistic robot with in-flight spin/motion control (granted).
- SOFT-REAL-TIME HUB PROVIDING DATA TRANSPORT FOR PROCESSOR-IN-THE-LOOP (PIL) SIMULATIONS
Real-time data hub for PIL robotics/control simulation (pre-grant).
- Synchronized robot orientation
Synchronized multi-robot orientation coordination (granted).
- Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays
Real-time AR lighting rendering illuminating physical objects (granted).
- AIRFRAME OF A VOLITANT BODY
Airframe hardware for a flying (volitant) drone/robot body.
- Simulation-Based Material Characterization
Simulation-based material characterization (Bächer, Disney Research robotics/simulation).
- System for communicating and using traffic analysis in a space with moving obstacles
Robot navigation traffic analysis among crowds/moving obstacles (granted).
- Eye contact sensing and control for robotic characters
Eye-contact sensing/control for a robotic/animatronic character (granted).
- Computer-assisted design and fabrication of kinetic wire mechanisms
CAD/fabrication design tool for kinetic wire animatronic mechanisms (Bächer).
- Secondary robot commands in robot swarms
Robot-swarm coordination via secondary robot commands (granted).
- High speed projection onto dynamic moving objects
High-speed projection mapping onto moving physical objects (Joseph).
- Soft-real-time hub providing data transport for processor-in-the-loop (PIL) simulations
Real-time data hub for PIL robotics/control simulation (granted).
- Automated Analysis of Mechanical Designs
Automated mechanical-design analysis tool (Bächer, robotics-adjacent CAD).
- EYE CONTACT SENSING AND CONTROL FOR ROBOTIC CHARACTERS
Eye-contact sensing/control for a robotic/animatronic character.
- Systems and methods to elicit physical activity in users acting as caretakers of physical objects
Gamified interactive physical toy encouraging user activity (granted).
- ROBOTS WITH ROBUST BIPEDAL LOCOMOTION SUPPORTED WITH NON-CONVENTIONAL PHYSICS
Bipedal legged robot locomotion (BDX-droid-class hardware).
- Localized and standalone semi-randomized character conversations
Interactive toy figure with semi-randomized character conversations (granted).
- INTRODUCING REAL-TIME LIGHTING EFFECTS TO ILLUMINATE REAL-WORLD PHYSICAL OBJECTS IN SEE-THROUGH AUGMENTED REALITY DISPLAYS
Real-time AR lighting rendering illuminating physical objects.
- OPTICAL VIEWFINDER FOR COSTUME HEADS
Optical viewfinder hardware for costume/character-head performers (Smithwick).
- Distributed storytelling environment
Distributed interactive-toy storytelling environment hardware.
- Stability controlled systems
Stability-control mount hardware for animatronic/toy figures.
- Robotics skin system with integral elastomeric links to complete mechanical linkages
Robotic/animatronic skin system with elastomeric mechanical linkages.
- Joint estimation from images
Joint/pose estimation technique from images for animation/robotics.
- Scent blending
Scent-blending show-effect hardware for immersive attractions.
- THEMED AERIAL VEHICLE ENTERTAINMENT PLATFORM FOR PROVIDING DYNAMICALLY-COORDINATED SHOW
Autonomous themed drone-show entertainment platform.
- Virtual Puppeteering Using a Portable Device
Virtual puppeteering / character-control technique via portable device.
- BALLISTIC ROBOT SYSTEM WITH SPIN AND OTHER CONTROLLED MOTION OF ROBOT DURING FLIGHT
Flying/ballistic robot with in-flight spin/motion control.
Some kinship (49)
- Virtual-world simulator
Virtual-world simulation/rendering system.
- Robotic devices with safety retention suits for reducing ballistic risks
Robotic safety-retention suit hardware for ballistic-risk reduction (granted).
- Converting a monocular camera into a binocular stereo camera
Monocular-to-stereo camera conversion hardware (granted).
- TOUCHABLE AND 360-DEGREE PLAYABLE HOLOGRAPHIC DISPLAY
Touchable 360-degree holographic display hardware (Joseph, pre-grant).
- ILLUMINATION-BASED SYSTEM FOR DISTRIBUTING IMMERSIVE EXPERIENCE CONTENT IN A MULTI-USER ENVIRONMENT
Illumination-based data delivery for immersive multi-user content (pre-grant).
- Dynamic interactive media for a playset
Interactive physical playset toy hardware (granted).
- SYSTEMS AND METHODS TO CAUSE AN INPUT DEVICE TO PROVIDE MOVEMENT-BASED OUTPUT
Haptic/movement-based output input-device hardware.
- Communication protocol for streaming mixed-reality environments between multiple devices
Streaming protocol for shared mixed-reality virtual-production environments.
- DYNAMIC INTERACTIVE MEDIA FOR A PLAYSET
Interactive physical playset toy hardware.
- Systems and Methods for Detecting Light Signatures and Performing Actions in Response Thereto
Light-signature detection triggering physical actions (Smoot, pre-grant).
- INTERACTIVE ENTERTAINMENT SYSTEM
CV-driven interactive entertainment/ride system.
- Real-time views of mixed-reality environments responsive to motion-capture data
Real-time mixed-reality views driven by motion-capture data.
- Synchronized effects for multi-user mixed reality experiences
Haptic-synchronized effects hardware for multi-user mixed reality (granted).
- Mirror display without viewer reflection
Optical-illusion mirror display without viewer reflection (Smithwick, granted).
- COMPACT AUGMENTED REALITY (AR)-CAPABLE DISPLAY WITH INCREASED FIELD OF VIEW
Compact wide-FOV AR headset display optics hardware.
- UNTETHERED ROBOT WITH HYBRID AIR AND WATER POWER FOR HOVERING AND QUICK AIRBORNE MOVEMENTS
Untethered hovering robot with hybrid air/water power.
- Electrical charger for a spinning device
Untethered wireless charger for a spinning prop/toy (granted).
- Touchable and 360-degree playable holographic display
Touchable 360-degree holographic display hardware (Joseph, granted).
- Illumination-based system for distributing immersive experience content in a multi-user environment
Illumination-based data delivery for immersive multi-user content (granted).
- Audio-Orientated Immersive Experience of an Event
Audio/haptic immersive-event experience hardware.
- Systems and methods for detecting light signatures and performing actions in response thereto
Light-signature detection triggering physical actions (Smoot).
- Communication system generating a floating image of a remote venue
Floating-image telepresence display hardware (granted).
- Multi-perspective display of an image using illumination switching
Multi-perspective display via illumination switching hardware (granted).
- VIRTUAL PRESENTATION OF A PLAYSET
AR playset with RFID-tagged interactive physical pieces.
- NEAR FIELD COMMUNICATION ANTENNA SYSTEM FOR A PLAYSET
NFC antenna hardware for interactive playset.
- Shared mixed-reality environments responsive to motion-capture data
Shared mixed-reality environments driven by motion-capture data.
- Special effects system providing a ceiling saber cut
Show-effect hardware producing a saber-cut illusion.
- Systems and methods to control sounds produced by a remote controlled vehicle during operation of the remote controlled vehicle
Sound-generation hardware for remote-controlled vehicle/drone (granted).
- MACHINE LEARNING FOR ANIMATRONIC DEVELOPMENT AND OPTIMIZATION
ML-driven animatronic development/optimization technique.
- Persistent progress over a connected device network and interactive and continuous storytelling via data input from connected devices
Interactive connected-toy storytelling via networked physical devices.
- Pose estimation and body tracking using an artificial neural network
Neural-network pose estimation and body tracking (granted).
- Systems and methods for using a vehicle as a motion base for a simulated experience
Ride vehicle used as motion base for simulated experience hardware.
- Methods and systems of displaying an image free of motion-blur using spinning projectors
Spinning-projector show display hardware.
- TRACKING SYSTEM FOR VISUAL EFFECT TRIGGERING USING INDUCED MAGNETIC FIELD AND PREDICTIVE ANALYSIS
Magnetic-field-based tracking hardware triggering show visual effects.
- Synchronized Effects for Multi-User Mixed Reality Experiences
Haptic-synchronized effects hardware for multi-user mixed reality.
- Energy harvesting from a mobile device
Wireless energy-harvesting hardware for mobile devices.
- Multi-Perspective Display of an Image Using Illumination Switching
Multi-perspective display via illumination switching hardware.
- Free-viewpoint collimated display systems for collimated effects
Free-viewpoint collimated show-display optics hardware (granted).
- ROBOTIC DEVICES WITH SAFETY RETENTION SUITS FOR REDUCING BALLISTIC RISKS
Robotic safety-retention suit hardware for ballistic-risk reduction.
- Optimizing 3D printed large-scale structures under worst-case loads
Structural optimization for large-scale 3D-printed structures (Bächer).
- Methods and systems of hybrid actuator-system control
Hybrid actuator control system hardware.
- Learning to schedule control fragments for physics-based character simulation and robots using deep Q-learning
Deep-RL control scheduling for physics-based character/robot simulation.
- Compact perspectively correct occlusion capable augmented reality displays
Compact occlusion-capable AR display hardware (Smithwick).
- Contextually changing guest messaging and experience
Ride/attraction show-control system for context-driven guest experience.
- System and method for polarization and wavelength gated transparent displays
Polarization/wavelength-gated transparent display hardware (Smithwick).
- Large-scale infinity optics window for use in small facility packaging applications
Infinity-optics window show-effect hardware (Joseph).
- INTERACTIVE TOY
Interactive toy hardware.
- SYSTEMS AND METHOD FOR DYNAMIC CONTENT UNLOCK AND ADAPTIVE CONTROLS
Ride/attraction adaptive-control system with content unlock.
- Automated costume augmentation using shape estimation
Shape-estimation technique for costume augmentation.
Distant (134)
- RENDERING IMAGES FOR NON-STANDARD DISPLAY DEVICES
Rendering technique for non-standard display devices.
- SMART EDGE LOOP SELECTION
3D-mesh editing production tool (edge-loop selection).
- Systems and methods to provide artificial intelligence experiences
Creative AI-driven interactive experience system.
- Extended on-screen gameplay via augmented reality
AR gameplay extending on-screen content (granted).
- Gameplay system with play augmented by merchandise
Physical-merchandise-augmented interactive gameplay hardware (granted).
- Virtual reality and/or augmented reality viewer having variable transparency
VR/AR viewer eyewear with variable transparency (granted).
- Supplementing Entertainment Content with Ambient Lighting
Content-synchronized physical ambient lighting hardware.
- SYSTEMS AND METHODS FOR TRACKING OBJECTS IN A FIELD OF VIEW
CV/AR technique tracking objects in a field of view (pre-grant).
- Water ride with external heading controlled rafts
Ride hardware: heading-controlled water-ride rafts.
- REAL-TIME ANIMATION MOTION CAPTURE
Real-time animation motion-capture technique.
- System and method to operate a set remotely
Remote operation of camera/production set hardware.
- Color correction for immersive content production systems
Color correction technique for virtual-production immersive systems.
- Enhanced Vision System and Method
Wearable LIDAR-based enhanced vision sensing hardware.
- Systems and Methods for Illuminating Physical Space with Shadows of Virtual Objects
Rendering technique projecting virtual-object shadows into physical space.
- REAL-TIME FEATURE PRESERVING RENDERING OF VISUAL EFFECTS ON AN IMAGE OF A FACE
Real-time facial VFX rendering technique.
- TECHNIQUES FOR INFERRING THREE-DIMENSIONAL POSES FROM TWO-DIMENSIONAL IMAGES
ML 3D pose inference from 2D images.
- CALIBRATION, CUSTOMIZATION, AND IMPROVED USER EXPERIENCE FOR BIONIC LENSES
Calibration for bionic lens optical hardware (pre-grant continuation).
- View point representation for 3-D scenes
Viewpoint representation rendering technique for 3D scenes.
- Gaze based rendering for audience engagement
Gaze-tracking driven rendering for audience engagement (granted).
- Facial animation retargeting using an anatomical local model
Facial animation retargeting technique using anatomical model (granted).
- Obtaining high resolution and dense reconstruction of face from sparse facial markers
Dense facial reconstruction from sparse facial markers (VFX, granted).
- PHOTOGRAMMETRIC ALIGNMENT FOR IMMERSIVE CONTENT PRODUCTION
Photogrammetric alignment technique for virtual production.
- Rotational blur-free image generation
Spinning-display blur-free image generation hardware (granted).
- SYSTEMS AND METHODS TO FACILITATE INTERACTION BY ONE OR MORE PARTICIPANTS WITH CONTENT PRESENTED ACROSS MULTIPLE DISTINCT PHYSICAL LOCATIONS
CV tracking synchronizing guest interaction across physical locations (pre-grant).
- INTELLIGENT BOARD WITH INTEGRATED DEVICES AND CONNECTED INTERACTIONS
Interactive smart-board-game hardware with connected devices.
- TUNABLE MODELS FOR CHANGING FACES IN IMAGES
Tunable ML model for face synthesis/editing.
- SYSTEMS AND METHODS TO IMPROVE BRUSHING BEHAVIOR
Interactive connected toothbrush hardware gamifying brushing.
- Depth codec for real-time, high-quality light field reconstruction
Depth codec enabling real-time light-field display reconstruction.
- Techniques for removing and synthesizing secondary dynamics in facial performance capture
VFX facial performance-capture secondary-dynamics technique.
- Multi-Party Conversational Agent
Multi-party conversational AI agent, interactive character tech.
- SPECIAL EFFECTS SYSTEM PROVIDING A WALKING CHARACTER
Special-effects show system producing a walking-character illusion.
- Simulation experience with physical objects
Interactive physical-object simulation experience hardware (granted).
- Interactive device with multiple antennas
Multi-antenna RF hardware for an interactive device.
- Immersive content production system
Immersive virtual-production system (granted, StageCraft-adjacent).
- Immersive content production system with multiple targets
Immersive virtual-production system with multiple targets (granted).
- System for generating cues in an augmented reality environment
AR-environment cue-generation technique (granted).
- Systems and methods to provide an interactive environment in response to touch-based inputs
Touch-input-driven interactive environment control technique (granted).
- Systems and methods for tracking objects in a field of view
CV/AR technique tracking objects in a field of view (granted).
- Method for dampening projector vibration
Vibration-dampening mechanism for projector hardware.
- SEMANTIC DEEP FACE MODELS
Deep-learning semantic face modeling technique.
- APPEARANCE SYNTHESIS OF DIGITAL FACES
ML digital-face appearance synthesis technique.
- Motion Tracking and Image Recognition of Hand Gestures to Animate a Digital Puppet, Synchronized with Recorded Audio
Hand-gesture motion tracking driving digital puppet/character animation (pre-grant).
- Method and system for projector calibration
Projector calibration hardware technique.
- Method for motion-synchronized AR or VR entertainment experience
Motion-synchronized AR/VR entertainment experience technique.
- Model and detachable controller for augmented reality / virtual reality experience
Detachable physical controller for AR/VR experience (granted).
- Location-Based Interactive Storytelling
Beacon-based location interactive storytelling system.
- SYSTEMS AND METHODS FOR MAINTAINING A CONVERSATION
Conversational AI system for interactive characters/agents (pre-grant).
- Motion blur and depth of field for immersive content production systems
Motion blur/depth-of-field rendering technique for virtual production.
- Image generation using a spinning display and blur screen
Spinning-display show hardware with blur screen (granted).
- GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE
Physical-merchandise-augmented interactive gameplay hardware.
- GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE
Physical-merchandise-augmented interactive gameplay hardware (CV variant).
- Facilitate user manipulation of a virtual reality environment view using a computing device with a touch sensitive surface
Touch-surface VR environment view manipulation (granted).
- System and method for aligning virtual objects on peripheral devices in low-cost augmented reality/virtual reality slip-in systems
Low-cost AR/VR peripheral slip-in device alignment hardware (granted).
- Calibration, customization, and improved user experience for bionic lenses
Calibration for bionic lens optical hardware (granted).
- Focal length compensated augmented reality
Focal-length compensated AR camera hardware technique.
- Sketch-based abstraction for character posing and synthesis
Sketch-driven character posing/animation technique.
- Systems and methods to facilitate interaction by one or more participants with content presented across multiple distinct physical locations
CV tracking synchronizing guest interaction across physical locations (granted).
- RIG-SPACE NEURAL RENDERING OF DIGITAL ASSETS
Neural rendering technique for rigged digital assets.
- Adaptive rendered environments using user context
Context-adaptive rendering technique for game environments.
- Cosmetic transformation through image synthesis
ML image-synthesis cosmetic transformation technique (granted).
- Image generation system including a spinning display
Spinning persistence-of-vision display hardware.
- Systems and methods to provide wireless communication between computing platforms and articles
Wireless communication between computing platforms and wearable articles.
- Techniques for performing point-based inverse rendering
Point-based inverse rendering technique (granted).
- LEARNING-BASED SAMPLING FOR IMAGE MATTING
Learning-based image matting technique for VFX compositing (pre-grant).
- On-set facial performance capture and transfer to a three-dimensional computer-generated model
On-set facial performance capture pipeline for CG models (granted).
- SYSTEMS AND METHODS OF REAL-TIME AMBIENT LIGHT SIMULATION BASED ON GENERATED IMAGERY
Real-time interactive ambient-lighting hardware driven by generated imagery (pre-grant).
- Guided simulation with generalized collision objects
Physics simulation technique with collision objects (VFX).
- Generation of audio including emotionally expressive synthesized content
Emotionally expressive speech synthesis for interactive characters (granted).
- Systems and methods for partitioning an animatable model
Animation rigging/partitioning technique for animatable models (granted).
- INTERACTIVE EDITING OF VIRTUAL THREE-DIMENSIONAL SCENES
Interactive editing technique for virtual 3D scenes.
- Physical navigation guided via story-based augmented and/or mixed reality experiences
Story-driven AR guest wayfinding/navigation technique.
- Systems and methods for interactive responses by toys and other connected devices
Interactive responses for connected toys/devices (granted).
- Motion tracking and image recognition of hand gestures to animate a digital puppet, synchronized with recorded audio
Hand-gesture motion tracking driving digital puppet/character animation.
- Facial performance capture in an uncontrolled environment
Facial performance capture technique for uncontrolled environments (granted).
- Masking method for augmented reality effects
AR masking rendering technique (granted).
- REALISTIC ILLUMINATION OF A CHARACTER FOR A SCENE
Rendering/illumination technique for characters in a scene.
- Denoising Monte Carlo renderings using progressive neural networks
Progressive-NN Monte Carlo render denoising (Pixar, granted).
- Facilitating motion capture camera placement
Motion-capture camera placement technique/hardware.
- Automated system for design and fabrication of artificial rockwork structures
CAD/fabrication design tool for themed-environment rockwork (granted).
- DATA-DRIVEN EXTRACTION AND COMPOSITION OF SECONDARY DYNAMICS IN FACIAL PERFORMANCE CAPTURE
Facial performance-capture secondary-dynamics extraction technique.
- Augmenting a physical object with virtual components
Physical object augmented with virtual/AR components.
- FACIAL ANIMATION RETARGETING USING AN ANATOMICAL LOCAL MODEL
Facial animation retargeting technique using anatomical model.
- Systems and methods to provide narrative experiences for users of a virtual space
Narrative interactive-experience system for a virtual space (granted).
- Systems and methods for maintaining a conversation
Conversational AI system for interactive characters/agents.
- Display device
Design patent for an interactive physical display device.
- OBTAINING HIGH RESOLUTION AND DENSE RECONSTRUCTION OF FACE FROM SPARSE FACIAL MARKERS
Dense facial reconstruction from sparse facial markers (VFX).
- Spinning amusement park ride with onboard power generation
Ride hardware: spinning ride with onboard power generation.
- Display assembly with anti-reflective film applied to video monitor with vacuum suction
Display assembly/manufacturing hardware (granted).
- Systems and methods of real-time ambient light simulation based on generated imagery
Real-time interactive ambient-lighting hardware driven by generated imagery.
- PARAMETERIZED ANIMATION MODIFICATIONS
Parameterized character animation modification technique.
- AUGMENTED REALITY (AR)-CAPABLE HEADSET AND VISUALLY DETECTED CONTROLLER DEVICES
AR headset and visually detected controller hardware (pre-grant).
- Learning-based sampling for image matting
Learning-based image matting technique for VFX compositing (granted).
- REAL-TIME PROJECTION IN A MIXED REALITY ENVIRONMENT
Real-time projection mapping hardware for mixed reality.
- Systems and methods to provide a shared interactive experience across multiple presentation devices based on detection of one or more extraterrestrial bodies
Novel multi-device interactive experience triggered by celestial-body detection (granted).
- Display device
Design patent for an interactive physical display device.
- MASKING METHOD FOR AUGMENTED REALITY EFFECTS
AR masking rendering technique.
- Systems and methods configured to provide gaze-based audio in interactive experiences
Gaze-driven spatial audio for interactive experiences (granted).
- Facial animation models
Facial animation modeling technique.
- Systems and methods for tracking a physical object using a passive object having a reflective surface
Retroreflective-marker tracking hardware for physical props (granted).
- Generation of Audio Including Emotionally Expressive Synthesized Content
Emotionally expressive speech synthesis for interactive characters.
- GAMEPLAY USING MOBILE DEVICE SENSORS
Sensor-based mobile-device gameplay hardware (pre-grant).
- Adjusting the output of headphones based on external inputs
Adaptive headphone audio hardware responding to external inputs.
- ARTIFICIAL INTELLIGENCE-BASED ROLEPLAYING EXPERIENCES BASED ON USER-SELECTED SCENARIOS
AI-driven interactive roleplaying experience system.
- Augmented reality (AR)-capable headset and visually detected controller devices
AR headset and visually detected controller hardware.
- Synchronized augmented reality gameplay across multiple gaming environments
AR gameplay synchronization across multiple environments (granted).
- TECHNIQUES FOR PERFORMING POINT-BASED INVERSE RENDERING
Point-based inverse rendering technique.
- Image compensation using image enhancement effects
AR head-mounted-display image compensation hardware/technique.
- Light transmitting wearable device with transparent and translucent components
Light-transmitting wearable device hardware.
- PARK RIDE WITH WEIGHT PROPORTIONAL WATER BRAKING
Ride-vehicle water-braking hardware.
- REPRESENTATION OF REAL-WORLD FEATURES IN VIRTUAL SPACE
Mapping real-world features into virtual/AR space, with wireless-power signal.
- DUAL-FUNCTION DISPLAY AND CAMERA
Integrated display/camera hardware device.
- Noise reduction on G-buffers for Monte Carlo filtering
Denoising technique for Monte Carlo path-traced rendering (VFX rendering).
- Adaptive luminance/color correction for displays
Adaptive display luminance/color-correction hardware.
- Cornergrid system
Design patent for a physical modular grid/rigging system.
- VIRTUAL REALITY AND/OR AUGMENTED REALITY VIEWER HAVING VARIABLE TRANSPARENCY
VR/AR viewer eyewear with variable transparency.
- SYSTEMS AND METHODS FOR PARTITIONING AN ANIMATABLE MODEL
Animation rigging/partitioning technique for animatable models.
- Image Generation Using a Spinning Display and Blur Screen
Spinning-display show hardware with blur screen.
- Multimedia system for transforming any room into a show environment
Immersive projection/lighting show-environment hardware.
- ID association and indoor localization via passive phased-array and computer vision motion correlation
Indoor localization via phased-array + CV motion correlation.
- Systems and methods to synchronize real-world motion of physical objects with presentation of virtual content
Physical-object-to-virtual-content motion synchronization show tech.
- DISPLAY ASSEMBLY WITH ANTI-REFLECTIVE FILM APPLIED TO VIDEO MONITOR WITH VACUUM SUCTION
Display assembly/manufacturing hardware.
- Deep-learning motion priors for full-body performance capture in real-time
Real-time full-body motion-capture ML technique.
- Intrinsic color camera
Intrinsic-color camera hardware/imaging technique.
- Directed wind effect for AR/VR experience
Directed-wind environmental show-effect hardware for AR/VR.
- Gameplay using mobile device sensors
Sensor-based mobile-device gameplay hardware.
- Automated image synthesis using a comb neural network architecture
Generative neural-network image-synthesis technique.
- TECHNIQUES FOR FEATURE-BASED NEURAL RENDERING
Feature-based neural rendering technique.
- SYSTEM FOR GENERATING CUES IN AN AUGMENTED REALITY ENVIRONMENT
AR-environment cue-generation technique.
- Rotational Blur-Free Image Generation
Spinning-display blur-free image generation hardware.
- SYSTEMS AND METHODS TO PROVIDE AN INTERACTIVE ENVIRONMENT IN RESPONSE TO TOUCH-BASED INPUTS
Touch-input-driven interactive environment control technique.
- JAW TRACKING WITHOUT MARKERS FOR FACIAL PERFORMANCE CAPTURE
Markerless jaw-tracking facial performance capture technique.
- System and method for dynamically tracking and indicating a path of an object
AR object-path tracking/indication show technology.
- Object reconstruction from dense light fields via depth from gradients
3D object reconstruction technique from light-field imaging.
- Configuration for indicating image capture device position
Camera-position indication hardware with haptic feedback.
Set aside (178)
Show the 178 filings the sweep read and did not keep
- FRAME-ACCURATE VIDEO SEEKING VIA WEB BROWSERS
Set aside: video playback seeking feature, plumbing
- Methods and systems for digital file distribution to theaters
Set aside: digital file distribution to theaters, business/plumbing
- User account access management
Set aside: account access management, security/business
- Standardized remote access and set-up for electronic devices
Set aside: remote device provisioning, IT infra
- Extensible resource management for hybrid cloud-based media production
Set aside: cloud media production infra, plumbing
- Automated pixel error detection using an inpainting neural network
Set aside: pixel error QC tool, media production
- Efficient encoding and decoding sequences using variational autoencoders
Set aside: generic codec/compression via autoencoders, plumbing
- Automated media production pipeline for generating personalized media content
Set aside: personalized media production pipeline, business
- Automated Hardware Resource Optimization
Set aside: IT hardware resource optimization, infra/business
- Domain transcendent file cryptology network
Set aside: file encryption network, cybersecurity
- Systems and methods for incremental natural language understanding
Set aside: generic NLP research, no clear creative hook
- SYSTEM AND METHOD FOR PUBLIC API AUTHENTICATION
Set aside: API authentication, cybersecurity
- Production Asset Library Management
Set aside: production asset management, business
- DISPLAY OF SUPPLEMENTAL CONTENT
Set aside: supplemental content display feature, business
- TRANSCODER CONDITIONING FOR SEGMENT FLUIDITY
Set aside: transcoder/streaming, codec plumbing
- Segment quality-guided adaptive stream creation
Set aside: adaptive streaming, plumbing
- Digital Rights Protected Content Playing
Set aside: DRM content playback, business
- TECHNIQUES FOR MONITORING COMPUTING INFRASTRUCTURE
Set aside: IT infrastructure monitoring, security/ops
- Voice searching metadata through media content
Set aside: voice content search, business
- Systems and methods for modifying labeled content
Set aside: labeled-content editing tool, business
- DYNAMIC MANAGEMENT SYSTEM FOR NOTIFICATION AND RESPONSE TO EMERGENT EVENTS
Set aside: emergency/weather event management, ops/business
- Buffering data on high bandwidth networks
Set aside: network data buffering, plumbing
- Play Sequence Visualization and Analysis
Set aside: sports play sequence analytics, business
- Enhancing group decisions within social messaging applications
Set aside: social messaging feature, business
- System and method for creating a temporal-based dynamic watermark
Set aside: content watermarking, business/anti-piracy
- System and method for synchronizing on-air commercial programming with interactive applications
Set aside: broadcast ad sync, ad-tech
- Systems and methods for determining semantic roles of arguments in sentences
Set aside: NLP semantic-role research, generic
- METHOD AND APPARATUS FOR PORTABLY BINDING LICENSE RIGHTS TO CONTENT STORED ON OPTICAL MEDIA
Set aside: DRM license binding, business/security
- Machine learning color science conversion
Set aside: ML color science conversion, generic image processing
- Quality control systems and methods for annotated content
Set aside: content annotation QC, business
- Automated Annotation Of Heterogeneous Content
Set aside: content annotation ML tooling, business
- TECHNIQUES FOR ENHANCED MEDIA EXPERIENCE
Set aside: media experience enhancement, business/content
- Systems and methods for presenting an interactive narrative
Set aside: interactive-narrative authoring/data tool, business
- Chain-of-manipulation tracking of audio-video content
Set aside: content forensics/authenticity tracking, business
- Frame-accurate video seeking via web browsers
Set aside: video playback seeking feature, plumbing
- Automated Salience Assessment of Pixel Anomalies
Set aside: pixel anomaly QC tool, media production
- Methods for creating and distributing art-directable continuous dynamic range video
Set aside: HDR video production/distribution tool, business
- SYSTEMS AND METHODS FOR INCREMENTAL NATURAL LANGUAGE UNDERSTANDING
Set aside: generic NLP research, no clear creative hook
- TECHNIQUES FOR GENERATING MEDIA CONTENT FOR STORYBOARDS
Set aside: storyboard generation production tool, business
- ENVIRONMENTAL BASED DYNAMIC CONTENT VARIATION
Set aside: game content variation feature, generic
- Automated Pixel Error Detection Using an Inpainting Neural Network
Set aside: pixel error QC tool, media production
- Systems, methods, and storage media configured to integrate artificial intelligence chatbots into a communication between real-world users
Set aside: chatbot messaging feature, generic communication
- TECHNIQUES FOR PERSONALIZING GRAPHICAL USER INTERFACES BASED ON USER INTERACTIONS
Set aside: GUI personalization, business/UX
- Synchronizing Survey Collection with Ad Distribution During an Ad Campaign
Set aside: ad-tech survey/campaign sync, business
- Content presentation and layering across multiple devices
Set aside: content layering across devices, business/UX
- Transcoder conditioning for segment fluidity
Set aside: transcoder/streaming, codec plumbing
- SECURE CONTENT ACCESS ACROSS USER ACCOUNTS
Set aside: secure content access, security/business
- UTILIZING SEAT PREFERENCE FOR EVENT TICKETING
Set aside: event ticketing, business
- System and method for dynamically valuating players during a fantasy draft
Set aside: fantasy sports valuation, business, unrelated
- Method and system for encoding and transmitting high definition 3-D multimedia content
Set aside: 3D video codec/transmission, plumbing
- Techniques for immersive virtual reality experiences
Set aside: VR content streaming/delivery, plumbing
- Techniques for analyzing and verifying time in machine-based networks
Set aside: network timing analysis, infra
- Real-time processing of spatiotemporal data
Set aside: spatiotemporal data analytics, business
- Techniques for streaming a media title based on user interactions with an internet of things device
Set aside: IoT-triggered content streaming, business
- Dynamic media content for in-store screen experiences
Set aside: retail digital signage, business
- SELECTIVE PRE-CACHING OF MEDIA STREAMS
Set aside: media pre-caching, CDN plumbing
- Acoustical seal system for doors
Set aside: generic building/door hardware, no creative hook
- Electronic program guide provisioning in real-time
Set aside: EPG provisioning, broadcast plumbing
- DYNAMIC MEDIA CONTENT FOR IN-STORE SCREEN EXPERIENCES
Set aside: retail digital signage, business
- SYSTEMS AND METHODS FOR GAME PROFILE DEVELOPMENT BASED ON VIRTUAL AND/OR REAL ACTIVITIES
Set aside: gamified user profiling, business/personalization
- Sign language video encoding for digital cinema
Set aside: accessibility video encoding, content/business plumbing
- Techniques for automatically interpreting metric values to evaluate the health of a computer-based service
Set aside: IT service health monitoring, ops
- Systems For Authenticating Digital Contents
Set aside: content authentication/DRM, business
- Expedited User Authentication
Set aside: user authentication, security/business
- Method and apparatus for portably binding license rights to content stored on optical media
Set aside: DRM license binding, business/security
- Programmatic generation of media content digests
Set aside: content digest/summarization, business
- System and method for music and effects sound mix creation in audio soundtrack versioning
Set aside: audio soundtrack versioning tool, generic production software
- TECHNIQUES FOR GENERATING CONTEXTUALLY-RELEVANT RECOMMENDATIONS
Set aside: personalized content/product recommendation, business
- TECHNIQUES FOR EXECUTING JOIN OPERATIONS USING BITMAP INDICES
Set aside: database engineering, generic infra
- Pixel error detection system
Set aside: pixel error QC tool, media production
- Systems and methods of presenting a multi-media entertainment in a venue
Set aside: retail/venue business method (G06Q commerce codes despite notable inventor)
- Techniques for upscaling images generated with undetermined downscaling kernels
Set aside: generic image upscaling technique
- Systems and Methods of Presenting a Multi-Media Entertainment in a Venue
Set aside: retail/venue business method (G06Q commerce codes despite notable inventor)
- Guided training for automation of content annotation
Set aside: content annotation ML tooling, business
- Secure Content Processing Pipeline
Set aside: content pipeline security, business
- Dynamic word embeddings
Set aside: NLP word-embedding research, generic
- Techniques for generating promotional plans to increase viewership
Set aside: promotional/marketing planning, business
- Managing wearable device friendships without exchanging personal information
Set aside: wearable social/privacy feature, business
- Techniques for creative review of 3D content in a production environment
Set aside: production review tooling, business
- Blockchain Configuration For Secure Content Delivery
Set aside: blockchain content DRM, business/security
- Objects trail-based analysis and control of video
Set aside: video trail analytics, business
- Dynamic media content for in-store screen experiences
Set aside: retail digital signage, business
- Media content metadata mapping
Set aside: content metadata mapping, business
- Display screen or portion thereof with graphical user interface
Set aside: design patent for GUI screen, no distinct hardware/software hook
- SYSTEM AND METHOD FOR PROVIDING SECURITY FOR MASTER CLOCKS
Set aside: network timing security, infra
- SECURE RECOGNITION OF MOBILE DEVICES
Set aside: mobile device security, business
- Content Authentication Based on Intrinsic Attributes
Set aside: content authentication, anti-piracy/business
- Contextual image presentation
Set aside: content presentation, business
- Systems and methods for determining actions depicted in media contents based on attention weights of media content frames
Set aside: video action recognition for content indexing, analytics/business
- Object re-identification with temporal context
Set aside: generic CV re-identification research
- Auto-stereo imaging for viewing in a vehicle
Set aside: automotive dashboard AR display, consumer product
- Content adaptive optimization for neural data compression
Set aside: neural video compression/codec, plumbing
- Play sequence visualization and analysis
Set aside: sports play sequence analytics, business
- Media content validation using geometrically encoded metadata
Set aside: content validation/watermarking, anti-piracy business
- AUTOMATED MACHINE LEARNING TAGGING AND OPTIMIZATION OF REVIEW PROCEDURES
Set aside: content tagging automation, business
- Define Return Value at Runtime
Set aside: software security, generic engineering
- Method And System For Optimizing Bitrate Selection
Set aside: streaming bitrate optimization, codec plumbing
- System to protect critical remotely accessible media devices
Set aside: remote device protection, cybersecurity
- TECHNIQUES FOR ANALYZING NETWORK VULNERABILITIES
Set aside: network vulnerability analysis, cybersecurity
- TRANSFERRING OWNERSHIP OF PHYSICAL OBJECTS AND DIGITAL COUNTERPARTS USING A DISTRIBUTED LEDGER AND DIGITAL TOKENS ON PHYSICAL OBJECTS
Set aside: blockchain/NFT ownership-transfer business method
- Domain Transcendent File Cryptology Network
Set aside: file encryption network, cybersecurity
- System to manage security scanning in media environments
Set aside: security scanning, cybersecurity
- INDUSTRIAL CONTROL SYSTEM DATA TAP AND MODEL FOR MANAGING INDUSTRIAL CONTROL SYSTEM
Set aside: industrial control system management, IT ops
- Automated Crash Recovery
Set aside: software crash recovery, IT ops/generic
- SYSTEM AND METHOD TO IMPROVE PERFORMANCE OF A SPEECH RECOGNITION SYSTEM BY MEASURING AMOUNT OF CONFUSION BETWEEN WORDS
Set aside: generic speech recognition research
- Multi-protocol message distribution system
Set aside: messaging infra, business
- Systems and methods for game profile development based on virtual and/or real activities
Set aside: gamified user profiling, business/personalization
- TECHNIQUES FOR ROBUST IMAGE DENOISING
Set aside: generic image denoising, no creative hook
- Data Object Classification Using an Optimized Neural Network
Set aside: generic ML data classification, business
- Dynamic Management of Virtual Queues
Set aside: park queue management, ops/business
- Metadata extraction and management
Set aside: metadata extraction/management, business
- System for determining precise location of a sought device by solving the last mile problem
Set aside: device location finding, consumer tech, business
- Systems and methods for generating a latent space residual
Set aside: generic video compression ML, codec plumbing
- Chain-of-Manipulation Tracking of Audio-Video Content
Set aside: content forensics/authenticity tracking, business
- Image Compression Using Normalizing Flows
Set aside: image compression codec, plumbing
- GENERATING MEDIA PROGRAMS CONFIGURED FOR SEAMLESS PLAYBACK
Set aside: media program generation, production business
- AUTOMATED MEDIA PRODUCTION PIPELINE FOR GENERATING PERSONALIZED MEDIA CONTENT
Set aside: personalized media production pipeline, business
- SYSTEM AND METHOD FOR CONVERTING USER DATA FROM DISPARATE SOURCES TO BITMAP DATA
Set aside: data-format conversion engineering, generic
- Systems and methods for using a product history to create a linguistic corpus for a product
Set aside: product linguistic corpus, business/NLP
- Interactive retail venue
Set aside: retail business method (G06Q commerce codes despite notable inventor)
- Location-based restriction of content transmission
Set aside: content geofencing/DRM, business
- Automated content evaluation using a predictive model
Set aside: content-quality predictive model, business
- Systems and methods for a procedural system for emergent narrative construction
Set aside: narrative generation tool, business/content
- Blockchain configuration for secure content delivery
Set aside: blockchain content DRM, business/security
- Aspect ratio conversion with machine learning
Set aside: aspect ratio conversion, generic video processing
- TRANSCODER CONDITIONING FOR SEGMENT FLUIDITY
Set aside: transcoder/streaming, codec plumbing
- Automated Content Validation and Inferential Content Annotation
Set aside: content validation/annotation, business
- Adjusting media availability via a content consumption activity dashboard
Set aside: content consumption analytics dashboard, business
- Automated storyboarding based on natural language processing and 2D/3D pre-visualization
Set aside: storyboard authoring tool, business/production
- Enabling undo on scrubber/seekbar UI widgets
Set aside: generic media-player UI feature
- Streamable compressed geometry for live broadcast
Set aside: compressed geometry streaming, codec/broadcast plumbing
- TECHNIQUES FOR INTERPRETING SPOKEN INPUT USING NON-VERBAL CUES
Set aside: generic speech-input interpretation research
- TECHNIQUES FOR INCREMENTAL COMPUTER-BASED NATURAL LANGUAGE UNDERSTANDING
Set aside: generic NLU research
- Systems and methods for differential media distribution
Set aside: content distribution, business
- Systems and methods to trigger presentation of in-vehicle content
Set aside: in-vehicle content triggering, automotive/business
- Systems and methods for reconstructing frames
Set aside: video frame reconstruction, codec-adjacent, no creative hook
- Automated Audio Mapping Using an Artificial Neural Network
Set aside: audio-content mapping ML tool, business/generic
- Selective reduction of pixel intensity to enhance energy efficiency during display of an image
Set aside: generic display power-saving software feature
- MEDIA CONTENT SYSTEM FOR TRANSFERRING A PLAYBACK MARKER BETWEEN NETWORK-CONNECTED PLAYBACK DEVICES
Set aside: playback-state transfer, business/media feature
- Alignment of video and textual sequences for metadata analysis
Set aside: video/text metadata alignment analytics, business
- PACKAGER FOR SEGMENTER FLUIDITY
Set aside: streaming segmentation/packaging, plumbing
- Authenticity assessment of modified content
Set aside: content authenticity forensics, business/anti-piracy
- SYSTEMS, METHODS, AND STORAGE MEDIA CONFIGURED TO INTEGRATE ARTIFICIAL INTELLIGENCE CHATBOTS INTO A COMMUNICATION BETWEEN REAL-WORLD USERS
Set aside: chatbot messaging feature, generic communication
- CONTENT ADAPTIVE BOUNDARY PLACEMENT FOR DISTRIBUTED ENCODES
Set aside: distributed video encoding, codec plumbing
- System and Method for Providing Location-Based Data on a Wireless Portable Device
Set aside: location data service, business/generic
- Method and device for fantasy sports auction recommendations
Set aside: fantasy sports recommendation, business, unrelated
- SYSTEMS AND METHODS FOR RECONSTRUCTING FRAMES
Set aside: video frame reconstruction, codec-adjacent, no creative hook
- SYSTEMS AND METHODS FOR GENERATING A LATENT SPACE RESIDUAL
Set aside: generic video compression ML, codec plumbing
- Cloud-Based Image Rendering for Video Stream Enrichment
Set aside: cloud video streaming enrichment, plumbing
- Animation streaming for media interaction
Set aside: animation content streaming, delivery plumbing
- Prompting a user for feedback based on user experience
Set aside: UX feedback prompting, business
- Systems and methods for UV packing
Set aside: VFX texture-packing production tool, plumbing
- System and method for providing landscape and portrait oriented images of a common scene on separate feeds with independent image controls
Set aside: camera feed formatting, broadcast production
- TECHNIQUES FOR UPSCALING IMAGES GENERATED WITH UNDETERMINED DOWNSCALING KERNELS
Set aside: generic image upscaling technique
- Systems and methods to provide a software benefit when a consumer object is recognized in an image
Set aside: image-recognition marketing/commerce feature, business
- Cloud-based image rendering for video stream enrichment
Set aside: cloud video streaming enrichment, plumbing
- Systems and methods to provide a game based on common media consumption
Set aside: media-consumption gamification, business
- Systems and methods to provide a sports-based interactive experience
Set aside: sports-based interactive content, business
- TECHNIQUES FOR UNDERSTANDING HOW TRAINED NEURAL NETWORKS OPERATE
Set aside: generic ML interpretability research
- System and method for identifying and tagging assets within an AV file
Set aside: AV asset metadata tagging, business
- Joining gameplay of a game through video content
Set aside: gameplay/video-content feature, business
- Preference implementation system for acting on preferences of facility visitors
Set aside: guest preference profiling, business
- Systems and methods to facilitate selective dialogue presentation
Set aside: dialogue/content selection feature, business
- Methods and Systems for Conducting Multi-User Interactions on a Device Using Biometric Authentication
Set aside: biometric authentication, business/security
- NETWORKED SMART FIXTURES SUPPORTING VISUAL MERCHANDISE DESIGNERS WITH REMOTE MONITORING, CONTROL, AND REPROGRAMMING
Set aside: retail merchandising fixture management, business
- Content promotion through automated curation of content clips
Set aside: content curation/promotion, business
- ROBUST DISTRIBUTION OF IP TIMING SIGNALS
Set aside: broadcast infrastructure timing, plumbing
- Customization of content for different audiences
Set aside: content personalization, business
- VARIABLE RESOLUTION RECOGNITION
Set aside: generic CV recognition research
- Quality Control Systems and Methods for Annotated Content
Set aside: content annotation QC, business
- TECHNIQUES FOR AUTOMATICALLY DETECTING PROGRAMMING DEFICIENCIES
Set aside: software-engineering tooling, generic
- Bi-Level Specificity Content Annotation Using an Artificial Neural Network
Set aside: content annotation, business
- Method and system for optimizing bitrate selection
Set aside: streaming bitrate optimization, codec plumbing
- Bi-level specificity content annotation using an artificial neural network
Set aside: content annotation, business
- SYSTEMS AND METHODS TO PROVIDE A SPORTS-BASED INTERACTIVE EXPERIENCE
Set aside: sports-based interactive content, business
- System and method for providing location-based data on a wireless portable device
Set aside: location data service, business/generic
- Location based reward distribution system
Set aside: location-based rewards, business
- Bottle closure
Set aside: non-Disney/Lucasfilm assignee (Coca-Cola) - search-match anomaly, unrelated