Granted patent
Facial animation models
- Number
- 10964083
- Published
- 2021-03-30
- Filed
- 2019-04-10
- Assignee
- LUCASFILM ENTERTAINMENT COMPANY LTD.
- Inventors
- Bhat; Kiran S., Koperwas; Michael, Rose; Rachel M., Hong; Jung-Seung, Pighin; Frederic P., Twigg; Christopher David, Phillips; Cary, Sullivan; Steve
- CPC
- G06T13/40
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Facial animation modeling technique.
Abstract
A system includes a computing device that includes a memory configured to store instructions. The system also includes a processor configured to execute the instructions to perform a method that includes receiving multiple representations of one or more expressions of an object. Each of the representations includes position information attained from one or more images of the object. The method also includes producing an animation model from one or more groups of controls that respectively define each of the one or more expressions of the object as provided by the multiple representations. Each control of each group of controls has an adjustable value that defines the geometry of at least one shape of a portion of the respective expression of the object. Producing the animation model includes producing one or more corrective shapes if the animation model is incapable of accurately presenting the one or more expressions of the object as provided by the multiple representations.
Background
TECHNICAL FIELD (1) This document relates to a system for producing animation models such as facial animation models. BACKGROUND OF THE INVENTION (2) Ever increasing computational power allows complex calculations to be tackled with increased efficiency in less time. For example, robust computer systems can execute applications to simulate objects such as fictional characters and even realistic-looking human forms. To visually present such seemingly realistic characters, a significant amount of detail may be included in the simulated objects (e.g., fine wrinkles in the corner of a character's eye). However, even with increased computational power, a considerable amount of time may be needed to produce such levels of detail for simulating objects. Further, some projects may call for multiple characters (e.g., a motion picture that only includes animated characters) and possibly increase production time by multiple folds. BRIEF SUMMARY OF THE INVENTION (3) The described systems and techniques are for efficiently producing an animation model in a “top-down” manner by using collected representations of an object (e.g., electronic scans of different facial expressions as presented by actor). Providing a construction base, the collected representations (e.g., scanned facial expressions) can be actually presented along with other representations (e.g., other facial expressions) by the produced model. (4) In one implementation, rather than painstakingly building a detailed model of a