Application (pre-grant publication)
Automated Annotation Of Heterogeneous Content
- Number
- 20210326720
- Published
- 2021-10-21
- Filed
- 2020-04-17
- Assignee
- DISNEY ENTERPRISES INC.
- Inventors
- Riemenschneider; Hayko Jochen Wilhelm, Helminger; Leonhard Markus, Djelouah; Abdelaziz, Schroers; Christopher Richard
- CPC
- G06F16/245; G06F16/9024; G06F16/906; G06N20/00; G06N3/042; G06N3/0464; G06N3/08; G06N3/09; G06N3/092; G06N5/02; G06N5/04; G06N5/045
- Verdict
- Set aside content annotation ML tooling, business
- Source
- Google Patents · FreePatentsOnline
Abstract
A system includes a computing platform having a hardware processor, and a system memory storing a software code and a content labeling predictive model. The hardware processor is configured to execute the software code to scan a database to identify content assets stored in the database, parse metadata stored in the database to identify labels associated with the content assets, and generate a graph by creating multiple first links linking each of the content assets to its corresponding label or labels. The hardware processor is configured to further execute the software code to train, using the graph, the content labeling predictive model, to identify, using the trained content labeling predictive model, multiple second links among the content assets and the labels, and to annotate the content assets based on the second links.
Background
BACKGROUND
The archive of content assets saved and stored after being utilized one or a relatively few times in the course of movie production is vast, complex, and difficult or effectively impossible to search. The vastness of such an archive can easily be attributed to the sheer number of movies created over the several decades of movie making. The complexity of such an archive may be less apparent, but arises from the diversity or heterogeneity of the content collected together. For example, movie making may require the use of content assets in the form of images, both still and video, three-dimensional (3D) models, and textures, to name a few examples. Furthermore, each exemplary media type may be stored using multiple file formats, which may differ across the different media types. That is to say, for instance, video may be stored in multiple different file formats, each of which is different from the file formats used to store textures or 3D models.
Due to the heterogeneity of the archived content assets described above, making effective reuse of those assets poses a substantial challenge. For example, identifying archived content typically required a manual search by a human archivist. Moreover, because the archived content assets are often very sparsely labeled by metadata, the manual search may become a manual inspection of each of thousands of content assets, making the search process costly, inefficient, and in most instances completely impracticable.