Granted patent
High speed projection onto dynamic moving objects
- Number
- 11022814
- Published
- 2021-06-01
- Filed
- 2018-05-16
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Joseph; Daniel M., Comploi; Dumene, Klouda; Jessica A., LaDuke; Thomas F., Mahnke, IV; Edgar F., Reichow; Mark A., Tait; Thomas T.
- CPC
- G09F19/18; G02B30/54; G03B21/562
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
High-speed projection mapping onto moving physical objects (Joseph).
Abstract
A system for projecting content, such as images, onto a moving object. The system includes a tracking module, a prediction module, a projection generation module, and a projector. In one example, the tracking module and the prediction module provide commentary data to the projection generation module, which uses the data to select or render content for projection on the object at a select location. The complementary data includes tracked position information and predicted position information.
Background
TECHNICAL FIELD (1) The technology described herein relates generally to methods and systems for projecting content onto moving objects and projection in environments with moving objects. BACKGROUND (2) Projecting media onto objects can be used to create various illusions and effects, but aligning the projected light with the object can be difficult, especially in instances where the object or surface moves or otherwise changes shape or position. Various techniques have been developed to solve this issue. (3) One technique has been to project light only onto slow moving objects, where the object can be easily tracked and the projected content modified within the movement time of the object. An example of this technique is the projection of light onto stage actors as they move across the stage. However, this technique requires that the object move sufficiently slowly that latencies introduced with the object tracking do not substantially affect the projection, which limits the application of the technique to only slowly moving and relatively large objects, and the light is not accurately mapped to the actor, which can cause blow-by, where the light is projected into other areas. (4) Another technique has been to broadcast light across a predetermined area (e.g., flood the area with the projected light) such that the light interacts with objects as the objects move into the predetermined area. With this technique, the light is not mapped to the objects, providing less control f