Outer Rim Archives
Archives · 2021 · 11014008

Granted patent

Systems and methods for game profile development based on virtual and/or real activities

Number
11014008
Published
2021-05-25
Filed
2019-03-27
Assignee
Disney Enterprises, Inc.
Inventors
Goslin; Michael P., Hsu; Jonathan R., Drake; Corey D., Medrano; Tritia
CPC
A63F13/79; A63F13/798; A63F13/65; A63F13/822
Verdict
Set aside gamified user profiling, business/personalization
Source
Google Patents · FreePatentsOnline

Abstract

Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.

Background

FIELD OF THE DISCLOSURE (1) The present disclosure relates to systems and methods to facilitate game profile development based on virtual and/or real activities of users. BACKGROUND (2) Technology may be leveraged to enable video games and/or aspects thereof to be played out in the real world and involve physical activity. For example, such video games may utilize augmented reality technology. Games may be task-based, where a player executes a task to progress through the game (e.g., leveling up by accumulating accomplishments). Some role-playing games (RPGs), including massively multiplayer online role-playing games (MMORPGs), may involve virtual gameplay where character development may be central to the gameplay. MMORPG players may spend time developing their characters, thereby adding never-ending value to a game and motivating playtime. SUMMARY (3) Aspects of the present disclosure relate to systems and methods configured to facilitate game profile development based on virtual and/or real activities of users. A game profile may represent a user in one or more games. A game may be playable in one or more virtual spaces and/or one or more real-world spaces. Gameplay in a combined virtual space and real-world space may comprise an augmented reality game and/or other types of games. (4) Virtual activities may correspond to gameplay in one or more virtual spaces. Real activities may involve physical activity in one or more real-world spaces. Users may perform activities in one

Claims

1. A system configured to facilitate game profile development based on virtual and real activities of users, the system comprising: non-transitory electronic storage storing profile information, the profile information including one or more values for one or more profile attributes of a game profile of a user, the profile information including a first value of a first profile attribute and a second value of a second profile attribute; and one or more physical processors configured by machine-readable instructions to: obtain physical activity information, the physical activity information defining one or more values of one or more physical activity attributes of physical activity of the user in a real-world environment, the physical activity information defining a third value of a first physical activity attribute; obtain virtual activity information, the virtual activity information defining one or more values of one or more virtual activity attributes of virtual activity of the user within one or more virtual spaces, the virtual activity information defining a fourth value of a first virtual activity attribute; and update the profile information based on the physical activity information and the virtual activity information, such that the first value of the first profile attribute is updated based on the third value of the first physical activity attribute, and the second value of the second profile attribute is updated based on the fourth value of the first virtual activity attribute. || 11. A method to facilitate game profile development based on virtual and real activities of users, the method comprising: storing profile information, the profile information including one or more values for one or more profile attributes of a game profile of a user, the profile information including a first value of a first profile attribute and a second value of a second profile attribute; obtaining physical activity information, the physical activity information defining one or more values of one or more physical activity attributes of physical activity of the user in a real-world environment, the physical activity information defining a third value of a first physical activity attribute; obtaining virtual activity information, the virtual activity information defining one or more values of one or more virtual activity attributes of virtual activity of the user within one or more virtual spaces, the virtual activity information defining a fourth value of a first virtual activity attribute; and updating the profile information based on the physical activity information and the virtual activity information, such that the first value of the first profile attribute is updated based on the third value of the first physical activity attribute, and the second value of the second profile attribute is updated based on the fourth value of the first virtual activity attribute.