Granted patent
Synchronized augmented reality gameplay across multiple gaming environments
- Number
- 10940387
- Published
- 2021-03-09
- Filed
- 2019-03-15
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Goslin; Michael P., Nocon; Nathan
- CPC
- A63F13/25; H04W4/021; A63F13/48; A63F13/85; G06T19/006; A63F13/323; A63F13/31
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR gameplay synchronization across multiple environments (granted).
Abstract
Various embodiments of the invention disclosed herein provide techniques for implementing augmented reality (AR) gameplay across multiple AR gaming environments. A synchronized AR gaming application executing on an AR gaming console detects that a first gaming console that is executing an AR gaming application has exited a first AR gaming environment and entered a second AR gaming environment. The synchronized AR gaming application connects to a communications network associated with the second AR gaming environment. The synchronized AR gaming application detects, via the communications network, a sensor associated with the second AR gaming environment. The synchronized AR gaming application alters execution of the AR gaming application based at least in part on sensor data received via the sensor to enable the AR gaming application to continue executing as the first gaming console exits the first AR gaming environment and enters the second AR gaming environment.
Background
BACKGROUND OF THE INVENTION Field of the Invention (1) The present invention relates generally to augmented reality technology and, more specifically, to synchronized augmented reality gameplay across multiple gaming environments. Description of the Related Art (2) Computer-based AR gameplay has become a widely popular form of personal entertainment. Increasingly, computer-based gaming systems are virtual reality (VR)-based or augmented reality (AR)-based. In a VR system, a user experiences an artificial three-dimensional (3D) environment generated by a computer, where the user views the VR environment via a VR display apparatus, such as VR glasses or a VR headset. Similarly, in an AR system, a user sees and experiences both two-dimensional (2D) and/or three-dimensional (3D) objects generated by a computer as well as physical objects that exist in the actual real world, where the user views the AR environment via a display apparatus, such as AR glasses or an AR headset. (3) In one type of AR system, a user wears a special transparent device, such as an AR headset, through which the user views physical objects in the real world along with computer-generated virtual objects that are rendered onto a display surface of the AR headset. In other types of AR systems, a device projects images of the virtual objects directly onto the user's eyes as the user views the physical real-world environment. In yet other types of AR systems, a user holds a mobile device, such as a smartphone o