Outer Rim Archives
Archives · 2021 · 20210350833

Application (pre-grant publication)

Play Sequence Visualization and Analysis

Number
20210350833
Published
2021-11-11
Filed
2021-06-11
Assignee
Disney Enterprises, Inc.
Inventors
HOUSE; Gregory, AKIN; Ilke Levent
CPC
G11B27/13; H04N21/8146; H04N5/2625; H04N21/8133; H04N21/43072; G11B27/036; H04N21/23418; H04N5/2624; H04N21/2187; A63B24/0021; G11B27/28; H04N21/47
Verdict
Set aside sports play sequence analytics, business
Source
Google Patents · FreePatentsOnline

Abstract

A method for visualizing plays in a sporting event may include receiving a video stream of the sporting event and a measurement stream, asynchronous to the video stream, associated with objects in the sporting event. The method may further include displaying a synchronized presentation of the video stream and the measurement stream. The synchronization may be performed near the time of the displaying. Another method for visualizing plays in a sporting event may include receiving measurement information related to actions from one or more sporting events. The method may also include identifying plays from the actions using the measurement information and displaying a representation of the identified plays. A system for visualizing plays in a sporting event may include an integrated server and a synchronization mechanism. Another method for visualizing plays in a sporting event may include displaying a video of a play selected from a representation.

Background

FIELD OF INVENTION

Embodiments of this invention relate to video media provided for television, mobile devices and the Internet. BACKGROUND

Coaching staff, television announcers, analysts and fans have a great interest in understanding the nuances of a sporting event. Statistical records of manually enumerated data have been the longest standing approach for recording “what happened” during a sporting event, and have been the prevalent means for recording the capabilities of athletes. Performance is often measured by enumerated specific actions: baseball batter at bats (hits vs. outs), basketball player shots (made vs. misses), hockey goalie defense (goals vs. saves), and football running back (yards gains vs. carries). These actions may be annotated by observers who detect occurrences of the events and determine the results of the actions. These statistics only give a partial picture of the results of a game.

The use of low cost video solutions has become the standard for coaches and analysts to augment official data. Coaches and broadcast analysts may learn a lot from observing nuances of play surrounding specific actions. For example, these nuances may include a baseball batter swinging, a basketball player planting his or her feet during a shot, a goalie reacting during a shot and a running back identifying holes in the offensive line. Coaches often refer to footage of the games to get answers about what went right or wrong at particular parts of a ga

Claims

49. A computer implemented method, comprising: receiving a video stream of a sporting event; extracting a first play sequence comprising one or more athletic actions; extracting a second play sequence comprising one or more athletic actions; determining whether the first play sequence and the second play sequence satisfy a similarity measure based on at least a comparison of the one or more athletic actions of the first play sequence and the one or more athletic actions of the second play sequence; and linking the first play sequence and the second play sequence when the similarity measure is satisfied. || 58. A non-transitory computer readable storage medium comprising lines of code executable by a processor and configured to perform operations comprising: receiving a video stream of a sporting event; extracting a first play sequence comprising one or more athletic actions; extracting a second play sequence comprising one or more athletic actions; determining whether the first play sequence and the second play sequence satisfy a similarity measure based on at least a comparison of the one or more athletic actions of the first play sequence and the one or more athletic actions of the second play sequence; and linking the first play sequence and the second play sequence when the similarity measure is satisfied. || 67. A processor configured to perform operations comprising: receiving a video stream of a sporting event; extracting a first play sequence comprising one or more athletic actions; extracting a second play sequence comprising one or more athletic actions; determining whether the first play sequence and the second play sequence satisfy a similarity measure based on at least a comparison of the one or more athletic actions of the first play sequence and the one or more athletic actions of the second play sequence; and linking the first play sequence and the second play sequence when the similarity measure is satisfied.