Application (pre-grant publication)
Audio-Orientated Immersive Experience of an Event
- Number
- 20210211318
- Published
- 2021-07-08
- Filed
- 2020-01-08
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Ham; Katherine H., Black; Jason M., McNair; Eliza D., Watterworth; Jared E., Pulido; Natalia X.
- CPC
- H04W4/80; H04W4/06; H04W4/029; G08B3/10; G08B6/00; H04L12/1895; H04L12/1827
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Audio/haptic immersive-event experience hardware.
Abstract
The exemplary embodiments are related to a device, system and method for implementing an audio orientated immersive experience of an event presented at a user device. A server is connected to a user device. The server generates a virtual environment that corresponds to a site of an event. The server receives tracking data corresponding to an object of the event. The tracking data is incorporated into the virtual environment. The server identifies a predetermined condition and selects enhancement data based on the predetermined condition. The predetermined condition corresponds to the tracking data and the virtual environment. The server transmits a data stream to the user device, the data stream including the enhancement data.
Background
BACKGROUND INFORMATION
The audio included in the broadcast of an event, such as a sporting event, may be produced by various sources (e.g., announcers, the crowd, the players, etc.). Under conventional circumstances, when audio output is generated at a user device based on audio data included in a broadcast feed, the audio output may lack descriptive and immersive qualities. As a result, a user may have an unsatisfactory experience with the presentation of the event at the user device. Accordingly, there exists a need for a mechanism that enhances the audio output to create a more immersive experience of the event.