Application (pre-grant publication)
SYSTEMS AND METHODS FOR TRACKING OBJECTS IN A FIELD OF VIEW
- Number
- 20210400174
- Published
- 2021-12-23
- Filed
- 2021-09-01
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Mine; Mark R., Chapman; Steven M., Hale; Alexa L., Popp; Joseph M., Binder; Dawn J., Agyemang; Calis O., Taylor; Alice
- CPC
- G06F3/011; G06F3/0346; G06T7/246; G06T7/73; G06T7/90; G06T11/60; G06V20/20; G06V20/64; H04N5/2224; H04N5/2228
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
CV/AR technique tracking objects in a field of view (pre-grant).
Abstract
Systems and methods for tracking objects in a field of view are disclosed. In one embodiment a method may include capturing, via a camera, a real-world object in the field of view; generating a first object data associating the real-world object with a first position of the real-world object in a real-world environment at a first time; generating a virtual object representative of the real-world object depicting the real-world object in the first position at the first time; generating a second object data associating the real-world object with a second position of the real-world object in the real-world environment at a second time, determining a displacement value of the real-world object between the first position and the second position, modifying the virtual object to include an indication that the real-world object has been displaced when the displacement value is greater than a threshold value.
Background
TECHNICAL FIELD
The present disclosure relates generally to augmented reality presentations. BRIEF SUMMARY OF THE DISCLOSURE
Embodiments of the disclosure are directed to systems and methods for tracking objects in a field of view.
A method for tracking objects in a field of view is disclosed. In one embodiment, the method includes capturing, via a camera, a real-world object in the field of view; generating a first object data associating the real-world object with a first position of the real-world object in a real-world environment at a first time; generating a virtual object representative of the real-world object depicting the real-world object in the first position at the first time; generating a second object data associating the real-world object with a second position of the real-world object in the real-world environment at a second time, determining a displacement value of the real-world object between the first position and the second position, modifying the virtual object to include an indication that the real-world object has been displaced when the displacement value is greater than a threshold value.
Optionally, in some embodiments, the method includes rendering the virtual object in an augmented reality environment; and displaying the virtual object on a display of an augmented reality device.
Optionally, in some embodiments, the augmented reality environment includes a composite scene including the virtual object in the fir