Application (pre-grant publication)
AUTOMATED MEDIA PRODUCTION PIPELINE FOR GENERATING PERSONALIZED MEDIA CONTENT
- Number
- 20210144426
- Published
- 2021-05-13
- Filed
- 2019-11-13
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- NAVARRE; Katharine S., LEWIS; Jason, MAVROMATIS; Dionysius, EIVY; Adam, SHAH; Sujal
- CPC
- H04N21/23424; H04N21/25891; H04N21/25841; H04N21/44204; H04N21/2668; H04N21/458
- Verdict
- Set aside personalized media production pipeline, business
- Source
- Google Patents · FreePatentsOnline
Abstract
A generative media pipeline automatically creates a personalized media program that is customized to reflect the specific viewing preferences of at least one individual user. The generative media pipeline obtains user data indicating the viewing preferences associated with the user and optionally the viewing context of the user. A recommendation service within the generative media pipeline provides a set of content options that includes various types of media content corresponding to the viewing preferences. A recipe service within the generative media pipeline obtains a recipe that defines the logical structure of the personalized media program. The recipe service populates the recipe by executing one or more video processing functions with some or all media content included in the content options. The recipe service thereby generates a logically structured and polished personalized media program that is individually tailored to reflect the specific preferences of the user.
Background
BACKGROUND Field of the Various Embodiments
The various embodiments relate generally to computer science and media production and, more specifically, to an automated media production pipeline for generating personalized media content. Description of the Related Art
A media production pipeline typically involves multiple production teams that work in conjunction with one another to create a media program. For example, when creating a live-action media program, one production team could work with a group of actors to capture raw media content, including raw audio content and/or raw visual content, and another production team could edit and refine the raw media content to create media clips and then combine those media clips to create the media program. Depending on the type of media program being created, different types of production teams may be needed. For example, when creating a computer-animated media program, a first production team could work with a team of voice actors to capture raw audio content, while a second production team could use computer animation tools to generate and render computer-animated media clips. Subsequently, a third production team could edit and combine the raw audio content with the computer-animated media clips to generate the computer-animated media program.
The amount of time and effort involved with implementing a media production pipeline typically prohibits media programs from being personalized to appeal to the specif