Outer Rim Archives
Archives · 2021 · 10918949

Granted patent

Systems and methods to provide a sports-based interactive experience

Number
10918949
Published
2021-02-16
Filed
2019-07-01
Assignee
Disney Enterprises, Inc.
Inventors
Panec; Timothy M.
CPC
G06T11/00; A63F13/573; A63F13/245; A63F13/53; A63F13/25; A63F13/65; A63F13/812
Verdict
Set aside sports-based interactive content, business
Source
Google Patents · FreePatentsOnline

Abstract

This disclosure presents systems and methods to provide sports-based interactive experiences. The interactive experiences may be facilitated by providing users' views of virtual content related to a particular sport. The systems and methods may utilize action sequence information and/or other information. The action sequence information may specify anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment. The output signals in the anticipated sequences of output signals may be associated with anticipated control signals for controlling the virtual content.

Background

FIELD (1) This disclosure relates to systems and methods to provide a sport-based interactive experience. BACKGROUND (2) Devices and systems are available to provide virtual reality (VR) and/or augmented reality (AR) experiences. In particular, handheld and/or wearable technology may be used. Wearable technology may include head-mounted displays (HMD). Handheld technology may include mobile computing platforms, such as smart phones and/or tablets. SUMMARY (3) One aspect of the disclosure relates to a system configured to provide a sport-based interactive experience. An interactive experience may take place in an interactive environment. An interactive environment may include one or more of a virtual reality environment, an augmented reality environment, and/or other interactive environment. An augmented reality environment may include views of images of virtual content within a virtual environment superimposed over views of a real-world environment. In some implementations, a user may actively view the real-world environment, for example, through a visor. In some implementations, a user may passively view the real-world environment, for example, through a display that presents images of the real-world environment. A virtual reality environment may include views of images of virtual content within a virtual environment. Virtual content may include one or more virtual objects and/or other virtual content. The terms "space" and "environment" in the context of virtual reality and

Claims

1. A system configured to provide a sport-based augmented reality experience, the system comprising: non-transitory electronic storage medium storing: environment record information, the environment record information defining a composition of a real-world environment comprising a sports playing area, the composition of the real-world environment including one or more reference points in the sports playing area; virtual content information, the virtual content information defining a virtual environment including virtual content, the virtual environment being specified with respect to the one or more reference points within the real-world environment, the virtual content including one or more virtual objects, individual virtual objects being configured to experience locomotion within the virtual environment, the one or more virtual objects including a first virtual object depicting an item of playing equipment specific to the sports playing area; and action sequence information, the action sequence information specifying anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment, output signals in the anticipated sequences of output signals being associated with anticipated control signals for controlling the virtual content, such that the action sequence information specifies a first anticipated sequence of output signals including a first output signal generated by a first sensor coupled to a first real-world item of playing equipment, the first output signal being associated with a first control signal for controlling the first virtual object; and one or more physical processors configured by machine-readable instructions to: effectuate presentation of images depicting one or more instances of the virtual content on presentation devices associated with users, the images being presented such that the one or more instances of the virtual content are perceived as being physically present in the real-world environment, such that presentation is effectuated of a first image depicting a first instance of the first virtual object on a first presentation device; obtain current output signals generated by the sensors coupled to the real-world items of playing equipment and determine whether the current output signals match the output signals included in the anticipated sequences of output signals; and in response to determining the current output signals match the output signals included in the anticipated sequences of output signals, control the presentation of the images in accordance with the anticipated control signals, such that in response to obtaining a first current output signal generated by the first sensor and determining the first current output signal matches the first output signal, control the presentation of the first image of the first instance of the first virtual object based on the first control signal. || 11. A method to provide a sport-based augmented reality experience, the method comprising: obtaining: environment record information, the environment record information defining a composition of a real-world environment comprising a sports playing area, the composition of the real-world environment including one or more reference points in the sports playing area; virtual content information, the virtual content information defining a virtual environment including virtual content, the virtual environment being specified with respect to the one or more reference points within the real-world environment, the virtual content including one or more virtual objects, individual virtual objects being configured to experience locomotion within the virtual environment, the one or more virtual objects including a first virtual object depicting an item of playing equipment specific to the sports playing area; and action sequence information, the action sequence information specifying anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment, output signals in the anticipated sequences of output signals being associated with anticipated control signals for controlling the virtual content, such that the action sequence information specifies a first anticipated sequence of output signals including a first output signal generated by a first sensor coupled to a first real-world item of playing equipment, the first output signal being associated with a first control signal for controlling the first virtual object; effectuating presentation of images depicting one or more instances of the virtual content on presentation devices associated with users, the images being presented such that the one or more instances of the virtual content are perceived as being physically present in the real-world environment, including effectuating presentation of a first image depicting a first instance of the first virtual object on a first presentation device; obtaining current output signals generated by the sensors coupled to the real-world items of playing equipment and determining whether the current output signals match the output signals included in the anticipated sequences of output signals; and in response to determining the current output signals match the output signals included in the anticipated sequences of output signals, controlling the presentation of the images in accordance with the anticipated control signals, including in response to obtaining a first current output signal generated by the first sensor and determining the first current output signal matches the first output signal, controlling the presentation of the first image of the first instance of the first virtual object based on the first control signal. || 20. A system configured to provide a sport-based augmented reality experience, the system comprising: one or more real-world items of playing equipment, a first real-world item of playing equipment including one or more of one or more sensors, one or more feedback devices, or one or more network interfaces; one or more presentation devices, a presentation device including a display configured to present images forming virtual content, such that when the presentation device is worn on a user's head, a gaze of the user is directed towards the display and the virtual content is perceived as being present in a real-world environment; non-transitory electronic storage medium storing: environment record information defining a composition of the real-world environment comprising a sports playing area; virtual content information defining a virtual environment including the virtual content specified with respect to the composition, the virtual content including a first virtual object depicting a second real-world item of playing equipment; and action sequence information, the action sequence information specifying a first anticipated sequence of output signals including a first output signal generated by a first sensor coupled to the first real-world item of playing equipment, the first output signal being associated with a first control signal for controlling the first virtual object; and a set of one or more physical processors configured by machine-readable instructions to: obtain current output signals generated by the first sensor of the first real-world item of playing equipment and determine whether the current output signals match output signals included in the first anticipated sequence of output signals; and in response to obtaining a first current output signal generated by the first sensor and determining the first current output signal matches the first output signal, control the presentation device to present a first image of the first virtual object based on the first control signal.