Application (pre-grant publication)
INTRODUCING REAL-TIME LIGHTING EFFECTS TO ILLUMINATE REAL-WORLD PHYSICAL OBJECTS IN SEE-THROUGH AUGMENTED REALITY DISPLAYS
- Number
- 20210097757
- Published
- 2021-04-01
- Filed
- 2019-09-27
- Assignee
- Disney Enterprises, Inc.
- Inventors
- YEUNG; Jason A., MITCHELL; Kenneth J., PANEC; Timothy M., BAUMBACH; Elliott H., DRAKE; Corey D.
- CPC
- G06T15/005; G06T17/00; G06T15/80; G02B27/0172; G06T19/006; G06T15/506; G06T7/13
- Verdict
- High Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Real-time AR lighting rendering illuminating physical objects.
Abstract
Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertices forming a plurality of polygons. A computer-generated lighting source is introduced into the augmented reality display. One or more polygons of the shader are illuminated based on the computer-generated lighting source, thereby illuminating one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment.
Background
BACKGROUND Field
Aspects of the present disclosure relate to augmented reality displays, and more specifically to rendering lighting effects on real-world objects in an augmented reality display. Description of the Related Art
Head-mounted augmented reality devices (also referred to as head-mounted displays, or “HMDs”) generally are display devices that are worn on a user's head and display, to the wearer of the device, an image of the real-world environment in which the HMD is being used with additional information superimposed on the image of the real-world environment. Some of these devices may be opaque to the outside world. Using a camera coupled with the HMD, these devices generally capture images of the real-world environment in which the HMD is being used and combine these captured images with augmented reality content rendered in a layer with a transparent background (e.g., a layer with a transparent alpha channel). Other devices, known as see-through HMDs, may have semi-transparent lenses and a projector configured to display augmented reality content on the semi-transparent lenses, which may allow a user to view the real-world environment in which the HMD is being used with additional content superimposed over the real-world environment.
The real-world environment in which an HMD is being used generally includes a variety of objects made from different materials. Some of these materials may have low reflectivity (e.g., having matte finishes or