Application (pre-grant publication)
Supplementing Entertainment Content with Ambient Lighting
- Number
- 20210400227
- Published
- 2021-12-23
- Filed
- 2020-06-18
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Wong; Clifford W., Goslin; Michael P.
- CPC
- G06V20/46; H04N21/4666; H04N21/44008; H04N21/426; G10L25/51; H04N21/4131; H05B47/105; H04N5/58; H04N21/43079; H04N21/4348; H04N21/4394; H05B47/165
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Content-synchronized physical ambient lighting hardware.
Abstract
According to one implementation, a system for supplementing entertainment content with ambient lighting includes a computing platform having a hardware processor and a memory storing a software code. The hardware processor is configured to execute the software code to receive an entertainment content, detect one or more attributes of the entertainment content that correspond to an artistic intent of a producer of the entertainment content, and interpret the artistic intent of the producer of the entertainment content using the detected one or more attributes. The hardware processor is further configured to execute the software code to compose an ambient lighting routine as a supplement to the entertainment content based on the interpreted artistic intent.
Background
BACKGROUND
As anyone who has enjoyed a suspenseful movie or television (TV) episode can attest, the sound effects accompanying the video images and dialogue can act as powerfully to convey the artistic intent of the producers of that movie or TV content as the images and dialogue themselves, by influencing a viewer's psychological response to that content. Modulation of ambient lighting, too, can create a more immersive and compelling entertainment experience for the viewer. However, although decisions surrounding camera use, dialogue, and sound effects are made during production of the entertainment content and are typically “baked in” features of the content accessed by a consumer, lighting effects typically are not. That is to say, outside of a cinema, where some limited ambient lighting effects may accompany a big screen presentation of a movie, ambient lighting effects in a private content consumption environment such as a personal residence are generated as aftermarket effects independent of the artistic intent motivating the content they accompany.
Conventional approaches to modulating ambient light to accompany entertainment content rely on average color values and/or pixel intensities across entire video frames. Although such solutions are grossly responsive to transitions within content due to their responsiveness to average color and/or overall brightness, no attempt is being made to interpret the artistic intent motivating the use of color, brightnes