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Application (pre-grant publication)

ILLUMINATION-BASED SYSTEM FOR DISTRIBUTING IMMERSIVE EXPERIENCE CONTENT IN A MULTI-USER ENVIRONMENT

Number
20210352257
Published
2021-11-11
Filed
2021-07-19
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Chapman; Steven, Popp; Joseph, Taylor; Alice, Hager; Joseph
CPC
G06F3/011; G06F3/012; G06T19/003; H04B10/1141; H04B10/1143; H04N13/167; H04N13/194; H04N13/368; H04N13/398; H04N23/20; H04N23/56
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Illumination-based data delivery for immersive multi-user content (pre-grant).

Abstract

An immersive experience system is provided. The immersive experience system has a processor that determines a position of a first head-mounted display. Further, the processor determines a position of a second head-mounted display. The processor also generates a first image for a first immersive experience corresponding to the position of the first head-mounted display. Moreover, the process encodes the first image into a first infrared spectrum illumination having a first wavelength. In addition, the processor generates a second image for a second immersive experience corresponding to the position of the second head-mounted display. Finally, the processor encodes the second image into a second infrared spectrum illumination having a second wavelength. The first wavelength is distinct from the second wavelength.

Background

BACKGROUND Field

This disclosure generally relates to the field of audio/visual (“A/V”) equipment. More particularly, the disclosure relates to an A/V system that provides an immersive experience. General Background

Virtual reality (“VR”) and augmented reality (“AR”) are the two most common immersive experience technologies. Whereas a VR apparatus typically provides an immersive experience that is completely virtual, an AR apparatus typically provides a virtual experience in conjunction with a real-world experience (e.g., an overlay of various text and/or images over a real-world object, person, place, etc.).

Typically, a head-mounted display (“HMD”), such as headgear, glasses, etc., is worn by the user over his or her eyes to provide a VR or an AR experience. Yet, wearing the HMD can be quite uncomfortable for a user. For instance, the HMD can be quite heavy as a result of onboard sensor-fusion componentry that track the head position of a user, and processors built-in to the HMD to adjust the content displayed by the HMD based on the corresponding head position. Even when the processing componentry is positioned within a stand-alone computer rather than the HMD, the user will typically be tethered to the stand-alone computer via a backpack or one or more cables, thereby providing an added layer of inconvenience to the user. Therefore, conventional HMDs may not be optimal for immersive experience environments. SUMMARY

In one aspect, an immersive e

Claims

1. A head-mounted display comprising: a display area; a photodetector; an optical bandpass filter configured to filter a plurality of infrared spectrum illuminations from an optical emission device according to a predetermined wavelength such that a filtered infrared spectrum illumination is absorbed by the photodetector; and a projector configured to project an image onto the display area, the image being stored in the filtered infrared spectrum illumination. || 13. A method comprising: emitting, with a plurality of light emitting diodes, an infrared spectrum illumination pattern that identifies a head-mounted display to which the plurality of light emitting diodes is coupled; filtering, with an optical bandpass filter, a plurality of infrared spectrum illuminations from an optical emission device according to a predetermined wavelength that is associated with the infrared spectrum illumination pattern corresponding to the head-mounted display; absorbing, with a photodetector coupled to the head-mounted display, a filtered infrared spectrum illumination; and projecting, with a projector coupled to the head-mounted display, an image onto a display area of the head-mounted display.