Granted patent
Extended on-screen gameplay via augmented reality
- Number
- 11209966
- Published
- 2021-12-28
- Filed
- 2019-01-24
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Drake; Corey, Baumbach; Elliot, Hsu; Jonathan R., Medrano; Tritia V., Nocon; Nathan, Panec; Timothy M., Wong; Clifford W., Yeung; Jason
- CPC
- G06F3/04842; G06F3/1446; A63F13/65; G06F3/1454; G06F1/163; G06F3/1431; A63F13/52; A63F13/25; G06F3/011; G06T19/006; G02B27/017
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR gameplay extending on-screen content (granted).
Abstract
Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system. Further, an image associated with the computer-generated game is simultaneously rendered on a display monitor.
Background
BACKGROUND OF THE INVENTION Field of the Invention (1) The present invention relates generally to augmented reality technology and, more specifically, to extended on-screen gameplay via augmented reality. Description of the Related Art (2) Computer-based gameplay has become a widely popular form of personal entertainment. During a typical computer-based game, a user views computer-generated images on a display monitor and manipulates controls on a game controller to achieve certain game-related results. For example, the user could manipulate the controls on a game controller to move a character through various challenges and solve puzzles, to fire weapons on a virtual intruder, or to retrieve certain objects for later use during the game. As a general matter, gameplay usually is confined to the bounds of the display monitor, meaning that the images rendered by the game are restricted in size so that those images can be displayed within the horizontal and vertical boundaries of the display monitor. Consequently, an immersive user experience is oftentimes not achievable because gameplay is only in the context of the bounded two-dimensional region defined by the display monitor. (3) Some gaming systems are virtual reality (VR)-based and, accordingly, are not necessarily restricted to the boundaries of a display monitor. In a VR system, a user experiences an artificial three-dimensional (3D) environment generated by a game, where the user views the VR environment via a VR display