Outer Rim Archives
Archives · 2021 · 10969748

Granted patent

Systems and methods for using a vehicle as a motion base for a simulated experience

Number
10969748
Published
2021-04-06
Filed
2015-12-28
Assignee
Disney Enterprises, Inc.
Inventors
Goslin; Michael P.
CPC
B60K35/00; B60K35/28; G05B13/0205; G06F3/011; G08B7/06
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Ride vehicle used as motion base for simulated experience hardware.

Abstract

This disclosure relates to systems and methods for using a vehicle as a motion base for a simulated experience. To use a vehicle as a motion base for a simulation experience, simulation information for the simulation experience may be obtained. Simulation information may include simulation stimuli that correspond to simulation events. Ride information may be obtained to identify occurrences of simulation events. Simulation stimuli corresponding to the identified simulation events occurrences may be generated. Simulation experience may be provided by operating one or more of a light source inside the vehicle, a speaker, a display, an air conditioner, a heater, a temperature controller of the vehicle, and/or other components.

Background

FIELD (1) This disclosure relates to systems and methods for using a vehicle as a motion base for a simulated experience. BACKGROUND (2) Vehicle entertainment systems allow a person to use a display of a vehicle to play movies and/or games. Such vehicle entertainment systems do not allow for movies, games, and/or other entertainment media presented by the vehicle entertainment system to change based on the motion of the vehicle. SUMMARY (3) This disclosure relates to using a vehicle as a motion base for a simulated experience. A simulated experience may refer to a recreational presentation conveyed to a person through one or more of visual, audio, haptic and/or other simulation, where the visual, audio, haptic, and/or other simulation changes based on the motion of the vehicle. A recreational presentation may include one or more of a story, an image, a video, a movie, an audio, a song, a game, and/or other recreational presentations. The use of a vehicle as a motion base may allow a motion of the vehicle to form a part of a simulated experience. The use of a vehicle as a motion base may enhance a simulated experience and allow a person to feel more engaged by the simulated experience as the vehicle moves. (4) A system configured to use a vehicle as a motion base for a simulated experience may include one or more processors and/or other components. The one or more processors may be configured to obtain simulation information for a simulation experience, obtain ride information

Claims

1. A system configured to use a vehicle as a motion base for a recreation presentation including presentation of simulated content, the presentation of the simulated content being provided by one or more simulation devices in the vehicle, the system comprising: one or more processors configured by machine readable instructions to: obtain simulated content information, the simulated content information defining the simulated content, wherein the simulated content includes multiple different stories, an individual story being defined by an individual story duration, wherein the individual story duration includes different predefined segments, the different predefined segments including an individual beginning segment, an individual peak segment, and an individual ending segment, wherein the individual peak segment occurs between the individual beginning segment and the individual ending segment, wherein the multiple different stories include a first story and one or more other stories, the first story having a first story duration including a first beginning segment, a first ending segment, and a first peak segment occurring between the first beginning segment and the first ending segment; obtain simulation information, the simulation information including simulation stimuli that correspond to simulation events, the simulation stimuli including a visual stimulus, an audio stimulus, a haptic stimulus, or a combination thereof, that changes the simulated content, the simulation stimuli including a first simulation stimulus corresponding to a first simulation event; obtain ride information, the ride information including vehicle motion information that characterizes a real-time motion of the vehicle during a trip and user motion information that characterizes a motion of a user in the vehicle during the trip, the real-time motion of the vehicle during the trip being characterized by one or more of the vehicle moving backwards a jostling of the vehicle, the vehicle hitting a speedbump, or the vehicle hitting a pothole, or a combination thereof, the real-time motion of the vehicle being derived from output signals from one or more sensors coupled to the vehicle, the motion of the user being derived from an output signal from a sensor worn by the user; select a story from the multiple different stories for presentation during the trip based on a duration of the trip and the simulated content information, wherein the story is selected based on the individual story duration matching the duration of the trip and the individual peak segment of the story being reached when the vehicle is expected to have a given distance or a given duration remaining in the trip, wherein the story that is selected is the first story based on the first story duration matching the duration of the trip and the first peak segment being reached when the vehicle is expected to have the given distance or the given duration remaining in the trip; identify occurrences of the simulation events in real-time based on the vehicle motion information characterizing the real-time motion of the vehicle during the trip; identify the simulation stimuli for the first story that correspond to the simulation events for which the occurrences are identified, such that responsive to identification of an occurrence of the first simulation event based on the vehicle motion information, the first simulation stimulus is identified, wherein the first simulation stimulus provides one or more of a first visual stimulus, a first audio stimulus, or a first haptic stimulus for the first story; and generate the simulation stimuli for which the occurrences are identified to make a change in the first story in accordance with the first simulation stimulus, wherein generating the first simulation stimulus includes automatically controlling the one or more simulation devices to provide the first simulation stimulus. || 9. A method for using a vehicle as a motion base for a recreation presentation including presentation of simulated content, the presentation of the simulated content being provided by one or more simulation devices in the vehicle, the method comprising: obtaining simulated content information, the simulated content information defining the simulated content, wherein the simulated content includes multiple different stories, an individual story being defined by an individual story duration, wherein the individual story duration includes different predefined segments, the different predefined segments including an individual beginning segment, an individual peak segment, and an individual ending segment, wherein the individual peak segment occurs between the individual beginning segment and the individual ending segment, wherein the multiple different stories include a first story and one or more other stories, the first story having a first story duration including a first beginning segment, a first ending segment, and a first peak segment occurring between the first beginning segment and the first ending segment; obtaining simulation information, the simulation information including simulation stimuli that correspond to simulation events, the simulation stimuli including a visual stimulus, an audio stimulus, a haptic stimulus, or a combination thereof that changes the simulated content, the simulation stimuli including a first simulation stimulus corresponding to a first simulation event; obtaining ride information, the ride information including vehicle motion information that characterizes a real-time motion of the vehicle during a trip and user motion information that characterizes a motion of a user in the vehicle during the trip, the real-time motion of the vehicle during the trip being characterized by one or more of the vehicle moving backwards, a jostling of the vehicle, the vehicle hitting a speedbump, or the vehicle hitting a pothole, the real-time motion of the vehicle being derived from output signals from one or more sensors coupled to the vehicle, the motion of the user being derived from output signals from a sensor worn by the user; selecting a story from the multiple different stories for presentation during the trip based on a duration of the trip and the simulated content information, wherein the story is selected based on the individual story duration matching the duration of the trip and the individual peak segment of the story being reached when the vehicle is expected to have a given distance or a given duration remaining in the trip, wherein the story that is selected is the first story based on the first story duration matching the duration of the trip and the first peak segment being reached when the vehicle is expected to have the given distance or the given duration remaining in the trip; identifying occurrences of the simulation events in real-time based on the vehicle motion information characterizing the real-time motion of the vehicle during the trip; identifying the simulation stimuli for the first story that correspond to the simulation events for which the occurrences are identified, such that responsive to identification of an occurrence of the first simulation event based on the vehicle motion information characterizing the real-time motion of the vehicle during the trip, the first simulation stimulus is identified, wherein the first simulation stimulus provides one or more of a first visual stimulus, a first audio stimulus, or a first haptic stimulus for the first story; and generating the simulation stimuli for which the occurrences are identified to make a change in the first story in accordance with the first simulation stimulus, wherein generating the first simulation stimulus includes automatically controlling the one or more simulation devices to provide the first simulation stimulus.