Application (pre-grant publication)
GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE
- Number
- 20210263588
- Published
- 2021-08-26
- Filed
- 2020-12-18
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Elbert; Jeffrey, Hickman; Bob, Strong; Brent David
- CPC
- G06F3/011; G06F3/017; G06T19/006; G06F3/014; A63G33/00; A63G31/00
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Physical-merchandise-augmented interactive gameplay hardware.
Abstract
A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
Background
BACKGROUND 1. Field of the Description
The present invention relates, in general, to augmented reality (AR), virtual reality (VR), and other gameplay systems and experiences configured for interactive gameplay for one or more players or participants, and, more particularly, to a gameplay system configured to provide augmented or modified gameplay or interactive experiences based upon detection or sensing of an augmenting object (e.g., a particular piece of merchandise that is worn, handheld, or otherwise made a part of gameplay by a player or participant). 2. Relevant Background
There are numerous situations where it is desirable to provide participants with unique interactive experiences. For example, theme and amusement parks and other large venues continue to strive to entertain visitors in a way that allows them to participate in the experience. This may involve providing interactivity such that they can modify or effect the produced experience. In particular applications, a ride or space may include gameplay that is interactive with the system being adapted to sense visitor input and to respond by changing audio outputs, visual displays, and the like.
To date, though, it has been difficult to provide interactive experiences on rides and other settings with a larger number of participants that are individualized so that each participant can immediately recognize that actions they have taken individually has changed gameplay or the experience. Instead,