Granted patent
Three-dimensional geometry-based models for changing facial identities in video frames and images
- Number
- 11222466
- Published
- 2022-01-11
- Filed
- 2020-09-30
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Naruniec; Jacek Krzysztof, Bradley; Derek Edward, Etterlin; Thomas, Urnau Gotardo; Paulo Fabiano, Helminger; Leonhard Markus, Schroers; Christopher Richard, Weber; Romann Matthew
- CPC
- G06N3/045; G06N3/0455; G06N3/0464; G06N3/048; G06N3/088; G06N3/09; G06T15/04; G06T17/10; G06T19/20; G06V10/82; G06V20/52; G06V40/167; G06V40/171
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
3D-geometry facial-identity VFX technique (face swap).
Abstract
Techniques are disclosed for changing the identities of faces in video frames and images. In embodiments, three-dimensional (3D) geometry of a face is used to inform the facial identity change produced by an image-to-image translation model, such as a comb network model. In some embodiments, the model can take a two-dimensional (2D) texture map and/or a 3D displacement map associated with one facial identity as inputs and output another 2D texture map and/or 3D displacement map associated with a different facial identity. The other 2D texture map and/or 3D displacement map can then be used to render an image that includes the different facial identity.
Background
BACKGROUND Technical Field (1) Embodiments of the present disclosure relate generally to computer science and computer graphics and, more specifically, to three-dimensional geometry-based models for changing facial identities in video frames and images. Description of the Related Art (2) Oftentimes, the facial identity of an individual needs to be changed in the frames of a video or in a standalone image while maintaining the way the individual is performing within the video or image. As used herein, a “facial identity” refers to aspects of a facial appearance that are considered distinct from other aspects of a facial appearance that arise from differences in personal identities, ages, lighting conditions, and the like. Thus, two different facial identities may be attributed to different individuals or to the same individual under different conditions, such as the same individual at different ages or under different lighting conditions. As used herein, the “performance” of an individual, which also is referred to as the dynamic “behavior” of an individual, includes the facial expressions and poses with which the individual appears in the frames of a video or in a standalone image. (3) One example scenario that requires the facial identity of an individual to be changed while maintaining the way the individual is performing is when the individual needs to be portrayed at a younger age in a particular scene within a film. As another example, an individual may be unavailable fo