Granted patent
Semantic deep face models
- Number
- 11276231
- Published
- 2022-03-15
- Filed
- 2020-03-04
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Chandran; Prashanth, Beeler; Dominik Thabo, Bradley; Derek Edward
- CPC
- G06V10/754; G06T17/20; G06V40/168; G06V40/175; G06T13/40; G06T19/20
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Semantic facial modeling technique for animation/VFX.
Abstract
Techniques are disclosed for training and applying nonlinear face models. In embodiments, a nonlinear face model includes an identity encoder, an expression encoder, and a decoder. The identity encoder takes as input a representation of a facial identity, such as a neutral face mesh minus a reference mesh, and outputs a code associated with the facial identity. The expression encoder takes as input a representation of a target expression, such as a set of blendweight values, and outputs a code associated with the target expression. The codes associated with the facial identity and the facial expression can be concatenated and input into the decoder, which outputs a representation of a face having the facial identity and expression. The representation of the face can include vertex displacements for deforming the reference mesh.
Background
BACKGROUND Technical Field (1) Embodiments of the present disclosure relate generally to computer vision and computer graphics and, more specifically, to semantic deep face models. Description of the Related Art (2) Multi-linear morphable models that are built from three-dimensional (3D) face databases are commonly used to generate virtual 3D geometry representing human faces, which are also referred to herein as “faces.” Such models typically generate a tensor of different dimensions that a user is permitted to control, such as the identity and expressions of faces that are being generated. User control over the identity and expressions of faces is oftentimes referred to as having “semantic control” of those facial dimensions. One drawback of multi-linear morphable models is that these models rely on linear combinations of different dataset shapes to generate faces, which can limit the quality and expressiveness of the generated faces. For example, the linear blending of facial shapes can result in an unrealistic-looking facial expression or unwanted artifacts, because human faces are highly nonlinear in their deformations. (3) Non-linear face models, including those based on deep neural networks, have been used to generate more realistic-looking facial images. However, typical non-linear face models do not produce 3D geometry and do not have any notion of semantic control. In particular, such models cannot be used to generate faces having user-controllable identities and ex