Outer Rim Archives
Archives · 2022 · 11344815

Granted patent

Systems and method for dynamic content unlock and adaptive controls

Number
11344815
Published
2022-05-31
Filed
2020-10-02
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Kalama; Asa K., Trowbridge; Robert Scott, King; Jacqueline E., Huebner; Robert E., Stepniewicz; Peter
CPC
A63F13/803; A63F13/798; A63F13/67; A63G31/00; A63F13/69; A63G31/16; A63G25/00
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Ride/attraction adaptive-control system with content unlock (granted).

Abstract

Systems and methods for dynamic modification of an amusement ride are disclosed herein. The system can include a simulation vehicle including a plurality of controls and at least one interface. The system can include a content presentation system, and a processor. The processor can: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the ride experience based in part on the identified user skill level; and modify the difficulty of the ride experience according to the identified modification.

Background

BACKGROUND (1) The present disclosure relates generally to management of controls within a gaming environment. Electronic gaming uses controls to receive user inputs to affect a change within the game. These controls can include control sticks, steering wheels, buttons, and/or knobs. By using these controls, the user can interact with the game and cause a desired action within the game. However, the user's skill level at the game affects how the user interacts with controls. Traditionally, skill level has been compensated for via the adjustment of a difficulty level of content presented as part of the electronic game. Such adjustment of the difficulty level of content presented as part of the electronic game may not be possible when the electronic game is in a multiplayer mode. Accordingly, further developments in electronic gaming are desired. BRIEF SUMMARY (2) One aspect of the present disclosure relates to a system for dynamic unlock. The system includes: a simulation vehicle, the simulation vehicle including a plurality of controls and at least one interface; a content presentation system; and a processor. The processor can: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the ride experience based in part on the identified user skill level, which modification affects at least one of: the

Claims

1. A system for dynamic unlock, the system comprising: a simulation vehicle comprising a plurality of controls and at least one interface comprising at least one functional feature; a content presentation system; and a processor configured to: provide content comprising at least part of a passenger experience to at least one passenger of the simulation vehicle; identify a user skill based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the passenger experience based in part on the identified user skill, wherein the modification affects the at least one interface and at least one of the plurality of controls; and modify the difficulty of the passenger experience according to the identified modification. || 11. A method for dynamic unlock, the method comprising: providing content comprising at least part of a passenger experience to at least one passenger of a simulation vehicle, the simulation vehicle comprising a plurality of controls and at least one interface comprising at least one functional feature; identifying a user skill based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identifying a modification to a difficulty of the passenger experience based in part on the identified user skill, wherein the modification affects the at least one interface and at least one of the plurality of controls; and modifying the difficulty of the passenger experience according to the identified modification.