Granted patent
Systems and methods of real-time ambient light simulation based on generated imagery
- Number
- 11373363
- Published
- 2022-06-28
- Filed
- 2021-03-29
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Kalama; Asa K., Gutierrez; Jose, Bailey; Paul, Nettmann; Karl, Hastings; William
- CPC
- G06T15/60; A63F13/28; H05B47/155; A63F13/90; G06T15/506; A63F13/807; G09B9/02
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Real-time interactive ambient-lighting hardware driven by generated imagery (granted).
Abstract
Systems and methods for simulation of ambient light based on generated imagery are disclosed herein. Such a system can include a simulation sled, a simulation display that can display generated imagery viewable from the simulation sled, an ambient light simulator that can selectively illuminate portions of the simulation sled, and a processor. The simulation sled can include a plurality of user controls. The processor can: control the simulation display to generate imagery; identify an effect of the generated imagery on the simulation sled; and control the ambient light simulator to selectively illuminate at least portions of the simulation sled according to the identified effect of the simulated light source.
Background
BACKGROUND (1) The present disclosure relates generally to the creation of a simulated experience. A simulation is the imitation of a real-world process or event over time, or the imitation of an imaginary process or event over time. Simulations can include, for example, a simulation of operation of a vehicle such as a car, an airplane, a boat, or a spaceship. (2) In a simulation, care is given to recreate the complete real experience in the simulated environment. This can include the creation of a simulation sled that has the appearance of, for example, the inside of a car, an airplane, a boat, or a spaceship. This can include having similar or identical controls or control layouts. In many instances, the creation of a simulation can further include the generation of one or several effects including sound effects, movement effects, and lighting effects to increase the realism of the simulation. (3) The difficulty of the generation of these effects has increased over time due in part to higher demands for realism, but also due to the increasing complication of simulations. The complexity of a simulation is particularly increased when the simulation is, on-the-fly, changed based on received user inputs. This prevents the generation of a small set of effects and then the repeated use of those effects as scenarios giving rise to those effects may not be repeated. Therefore, it is desirable to provide new systems and methods for improving simulations and the effects used in those