- Number
- 11528247
- Published
- 2022-12-13
- Filed
- 2019-06-06
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Crocker; John, Davis; Randall, Shively; Orrin, Heatherly; Christopher W., Molinets; James
- CPC
- H04L51/52; G06F3/0488; H04L51/10; H04L51/046; G06F3/04817
- Verdict
- Set aside messaging/chat gameplay feature, business
- Source
- Google Patents · FreePatentsOnline
Abstract
There is provided a system and method for user generated gameplay in chat. The system including a memory storing a text and multimedia messaging software application, and a processor configured to execute the text and multimedia messaging software application to initiate a message exchange session with a remote mobile device, in response to a request received from a user of the mobile device, the message exchange session displaying a user interface for exchanging text and multimedia messages, provide a plurality of games for selection by the user to be played during the message exchange session and within the user interface for exchanging text and multimedia messages, receive a selection of one of the plurality of games by the user after initiating the message exchange session, and initiate the one of the plurality of games for playing within the user interface for exchanging text and multimedia messages.
Background
BACKGROUND (1) Nowadays, users of mobile devices are able to chat with their friends and family using various messaging applications. When chatting with friends and family, these users are able to send chat messages, pictures, and movies. However, users of these current messaging applications may find it boring to only be able to send chat messages, pictures, and movies to friends and family. For example, a user may want to play games with his or her friends and family. This can cause a problem since it requires the user to exit out of his or her messaging application to launch a gaming software application that is directed towards a game. Furthermore, this also requires the friends and family of that user to also have the same gaming software application installed on their own mobile device in order to play with the user. SUMMARY (2) The present disclosure is directed to a system and method for gameplay in a chat thread, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.
Claims
1. A device comprising: a memory storing a text and multimedia messaging software application; and a processor configured to execute the text and multimedia messaging software application to: initiate a message exchange session with a remote device, in response to a request received from a first user of the device, the message exchange session displaying a user interface for exchanging text and multimedia messages within a plurality of chat bubbles; provide a plurality of games, including a trading game, for selection by the first user to be played by the first user with a second user of the remote device during the message exchange session and within the user interface; receive a selection of the trading game by the first user; in response to receiving the selected trading game, start the selected trading game for playing by the first user; after starting the selected trading game, receive another selection of a first tradeable game object of a plurality of tradeable game objects by the first user while playing the selected trading game, the first tradeable game object being tradeable; while the first user is playing the selected trading game, display the first tradeable game object within a first chat bubble of the plurality of chat bubbles, in response to the first user selecting the first tradeable game object; receive, after displaying the first tradeable game object while the first user is playing the selected trading game, a second tradeable game object of the second user from the remote device; while the first user is playing the selected trading game, display the second tradeable game object within a second chat bubble of the plurality of chat bubbles; wherein the first tradeable game object within the first chat bubble and the second tradeable game object within the second chat bubble are displayed concurrently by the device; and while the first user is playing the selected trading game, allow the first user of the device to play the selected trading game by trading the first tradeable game object with the second tradeable game object within the plurality of chat bubbles. ||
11. A method for use by a device in communication with a remote device, the method comprising: initiating a message exchange session with a remote device, in response to a request received from a first user of the device, the message exchange session displaying a user interface for exchanging text and multimedia messages within a plurality of chat bubbles; providing a plurality of games, including a trading game, for selection by the first user to be played by the first user with a second user of the remote device during the message exchange session and within the user interface; receiving a selection of the trading game by the first user; in response to receiving the selected trading game, starting the selected trading game for playing by the first user; after starting the selected trading game, receiving another selection of a first tradeable game object of a plurality of tradeable game objects by the first user while playing the selected trading game, the first tradeable game object being tradeable; while the first user is playing the selected trading game, displaying the first tradeable game object within a first chat bubble of the plurality of chat bubbles, in response to the first user selecting the first tradeable game object; receiving, after displaying the first tradeable game object while the first user is playing the selected trading game, a second tradeable game object of the second user from the remote device; and while the first user is playing the selected trading game, displaying the second tradeable game object within a second chat bubble of the plurality of chat bubbles; wherein the first tradeable game object within the first chat bubble and the second tradeable game object within the second chat bubble are displayed concurrently by the device; and while the first user is playing the selected trading game, allowing the first user of the device to play the selected trading game by trading the first tradeable game object with the second tradeable game object within the plurality of chat bubbles.